Difference between revisions of "SCUMM/Game Enhancements"

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* [EGA, Amiga, Atari ST] Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
* [EGA, Amiga, Atari ST] Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
* [All versions except VGA DOS] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
* [All versions except VGA talkie] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
* [Macintosh 16-color] Palette effects are emulated in black-and-white mode. This is visible in the scene where the dragon finds Rusty asleep.
* [Macintosh 16-color] Palette effects are emulated in black-and-white mode. This is visible in the scene where the dragon finds Rusty asleep.
* [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
* [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
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