Difference between revisions of "Blade Runner"

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3 bytes added ,  11:04, 28 March 2022
m
fix a few spelling errors
(→‎mouse: fix formatting and provide a summary for mouse command)
m (fix a few spelling errors)
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* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* For the non-English versions, restored some lines in dialogue where the translation had more "lines" for the same quote, but the game did not play them, resulting in cut sentences.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, an extra flyby when travelling in Act 1 (won't always play), overhead trains meet-up at the underground meeting spot.
* A few additional cutscenes, ie. landing at Howie's restaurant (won't always play), taking off from Runciter's zoological, an extra flyby when travelling in Act 1 (won't always play), overhead trains meet-up at the underground meeting spot.
* The player can purchase up to three (3) ''animoids'' (depends on player's actions, and they are expensive(!); a fake garter snake (Hasan), a mechanical goldfish (Fish Dealer) and a electric slug (Insects Dealer)).
* The player can purchase up to three (3) ''animoids'' (depends on player's actions, and they are expensive(!); a fake garter snake (Hasan), a mechanical goldfish (Fish Dealer) and an electric slug (Insects Dealer)).
* The player can talk to Hasan about the scale (if found) to "complete" the side story for that clue. Hasan may be missing sometimes from Animoid Row in Act 3, but he will return there.
* The player can talk to Hasan about the scale (if found) to "complete" the side story for that clue. Hasan may be missing sometimes from Animoid Row in Act 3, but he will return there.
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
* A few more interactions with Dino Klein at the lab (and he won't go away after the first day).
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=== flag ===  
=== flag ===  


Get or set game flag (boolean).
Get or set game flag (Boolean).


  flag <id> [<value>]
  flag <id> [<value>]
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Arguments:
Arguments:
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h]
* timer - id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exachange timer, 5 - animation update timer
* timer - id of timer, 0, 1, 2 - script timers, 3 - walk delay timer ,4 - clue exchange timer, 5 - animation update timer
* value - time left in miliseconds, 0 will disable the timer
* value - time left in milliseconds, 0 will disable the timer


If timer & value arguments are not specified, command will print values all timers for selected actor
If timer & value arguments are not specified, command will print values all timers for selected actor
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If the value argument is specified, the command will set the friendliness of actorId towards otherActorId.
If the value argument is specified, the command will set the friendliness of actorId towards otherActorId.


Note that the friendliness of actor A towards actor B is not necessarily identical in reverse, ie the friendliness of actor B towards actor A could be different.
Note that the friendliness of actor A towards actor B is not necessarily identical in reverse, ie. the friendliness of actor B towards actor A could be different.


=== subtitle ===
=== subtitle ===
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* ui - draw bounding boxes for ui elements (applicable in modes like KIA, VK, ESPER, Spinner GPS, Elevators)
* ui - draw bounding boxes for ui elements (applicable in modes like KIA, VK, ESPER, Spinner GPS, Elevators)
* allway - draw all waypoints in the scene
* allway - draw all waypoints in the scene
* zbuf - display zbuffer instead of color buffer
* zbuf - display Z-buffer instead of color buffer
* act - draw bounding boxes of all actors. If an id is also specified, then draw bounding box for the specific actor
* act - draw bounding boxes of all actors. If an id is also specified, then draw bounding box for the specific actor
* obj - draw bounding boxes of all objects in current set and scene. If an id is also specified, then draw bounding box for the specific object
* obj - draw bounding boxes of all objects in current set and scene. If an id is also specified, then draw bounding box for the specific object
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