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::# We move the responsibility for parsing the command line & reading the config file to the backend. That actually makes some sense, after all, not all backends even have a command line at all, those could just not call the command line parsing code etc.. OTOH it means a bit more code duplication again. | ::# We move the responsibility for parsing the command line & reading the config file to the backend. That actually makes some sense, after all, not all backends even have a command line at all, those could just not call the command line parsing code etc.. OTOH it means a bit more code duplication again. | ||
::# We turn the code in class main.cpp into a (virtual) class Main(). Backends would provide subclasses of that class. That way, backends could overload any portions of it they want, e.g. the command line parsing code, the launcher dialog code (which currently works with some #ifdefs in main.cpp), etc.. [[User:Fingolfin|Fingolfin]] 12:05, 6 May 2006 (UTC) | ::# We turn the code in class main.cpp into a (virtual) class Main(). Backends would provide subclasses of that class. That way, backends could overload any portions of it they want, e.g. the command line parsing code, the launcher dialog code (which currently works with some #ifdefs in main.cpp), etc.. [[User:Fingolfin|Fingolfin]] 12:05, 6 May 2006 (UTC) | ||
:::Third approach looks most natural to me. With wise selection of methods to overload this looks like a cleanest solution. -- [[User:Sev|Sev]] 14:25, 8 May 2006 (UTC) |