Difference between revisions of "SCUMM/Game Enhancements"

Jump to navigation Jump to search
Add note about sleeping Rusty close-up in Loom
(Add Indiana Jones and the Fate of Atlantis workaround)
(Add note about sleeping Rusty close-up in Loom)
Line 14: Line 14:


* [EGA, Amiga, Atari ST] Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
* [EGA, Amiga, Atari ST] Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
* [EGA, Macintosh, Amiga, Atari ST] If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
* [All versions except VGA talkie] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
* [All versions except VGA talkie] Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
* [Macintosh 16-color] Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
* [Macintosh] Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
* [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
* [VGA talkie] Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
* [VGA talkie] Chaos no longer introduces herself as "Choas".
* [VGA talkie] Chaos no longer introduces herself as "Choas".
415

edits

Navigation menu