Difference between revisions of "HOWTO-Engines"

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352 bytes added ,  04:17, 19 May 2022
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Added extra step to disable unsupported game dialog
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Once you've got the skeleton engine compiling, your next step should be to update the placeholder detection entry in detection_tables.h. The easiest way is to choose a file in your game's folder that you think is unique, and change the filename in the detection entry to it. If you then run ScummVM and try to add the game, it should prompt you that an unrecognised md5 for the game has been found, and give you the option to copy it to clipboard. You can do so, and then paste it to extract the md5 and filesize for the file, which can be used to update the detection entry. With this done you should be able to add your game, and run the skeleton engine.
Once you've got the skeleton engine compiling, your next step should be to update the placeholder detection entry in detection_tables.h. The easiest way is to choose a file in your game's folder that you think is unique, and change the filename in the detection entry to it. If you then run ScummVM and try to add the game, it should prompt you that an unrecognised md5 for the game has been found, and give you the option to copy it to clipboard. You can do so, and then paste it to extract the md5 and filesize for the file, which can be used to update the detection entry. With this done you should be able to add your game, and run the skeleton engine.
As a second optional step, by default everytime your game starts, you'll get an unsupported game warning dialog appear. If you want to suppress it, locate and open your scummvm.ini file, and find the section added for your game. Then add the following line to it:
<syntaxhighlight lang="bash">
enable_unsupported_game_warning=false
</syntaxhighlight>


== Manual Steps ==
== Manual Steps ==
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