Difference between revisions of "Summer of Code/Blogs"

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→‎Past student blogs: added 2014, 2016
(→‎Past student blogs: added 2014, 2016)
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!URL!!Student Name!!Nickname!!Year!!Title
!URL!!Student Name!!Nickname!!Year!!Title
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|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
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|[https://blogs.scummvm.org/ar28/ ar28]||||ar28||||
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|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
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|[https://blogs.scummvm.org/blorente/ blorente]||||blorente||||
|[https://blogs.scummvm.org/blorente/ blorente]||Borja Lorente||blorente||2016||MacVenture Engine
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|[https://blogs.scummvm.org/buddha/ buddha]||Kari Antero Salminen ||buddha||2008||Adding support for Operation Stealth
|[https://blogs.scummvm.org/buddha/ buddha]||Kari Antero Salminen ||buddha||2008||Adding support for Operation Stealth
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
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|[https://blogs.scummvm.org/iskrich/ iskrich]||||iskrich||||
|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
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|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM
|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM
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|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||||joefish||||
|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||||joefish||||
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|[https://blogs.scummvm.org/josejx/ JoseJX]||||JoseJX||||
|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
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|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
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|[https://blogs.scummvm.org/lostsoulsalliance/ lostsoulsalliance]||||lostsoulsalliance||||
|[https://blogs.scummvm.org/lostsoulsalliance/ lostsoulsalliance]||||lostsoulsalliance||||
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|[https://blogs.scummvm.org/lukaslw/ lukaslw]||||lukaslw||||
|[https://blogs.scummvm.org/lukaslw/ lukaslw]||Łukasz Wątka||lukaslw||2014||Implement engine for ‘The Prince and the Coward’
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|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
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|[https://blogs.scummvm.org/st/ st]||||st||||
|[https://blogs.scummvm.org/st/ st]||||st||||
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|[https://blogs.scummvm.org/subr3v/ subr3v]||||subr3v||||
|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization
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|[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems
|[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems
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|[https://blogs.scummvm.org/tiqpit/ tiqpit]||Jussi Pitkänen||tiqpit||2011||Improve AGI Engine
|[https://blogs.scummvm.org/tiqpit/ tiqpit]||Jussi Pitkänen||tiqpit||2011||Improve AGI Engine
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|[https://blogs.scummvm.org/tkachov/ tkachov]||Alexander Tkachov||tkachov||2016||Cloud Storage Integration
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|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms
|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms
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|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2013||Avalanche Engine
|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2013||Avalanche Engine
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|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2014||CGE2 Engine
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|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support
|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support
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|[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold||||
|[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold||||
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|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||||wintergrascph||||
|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine
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