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Praetorian (talk | contribs) (→Required data files: Info on detection of Steam (on windows) version of LOOM (CD Talkie)) |
(Added a note about the macOS Steam-version.) |
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*Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech. | *Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech. | ||
Note 1: For the Steam version in particular | Note 1: For the Steam version in particular: | ||
Note | * on Windows, you will need to point ScummVM to the game's installation folder (labeled 'LOOM') which contains a ''Loom.exe'' file and a subfolder (also labeled 'LOOM'). That subfolder contains the data files listed above for PC CD. However, if you point ScummVM directly to this subfolder, it will not detect the game successfully. | ||
* on macOS, you will need to point ScummVM at the application bundle called 'LOOM' inside the games installation folder. Typically this will be something like /Users/username/Library/Application Support/Steam/steamapps/common/LOOM/LOOM.app. Notably you should NOT select the "Contents" subfolder, which will detect, but fail to run properly. | |||
Note 3: If the audio is a bit off when using a ripped CD audio track, with speech being cut off at the beginning or end of lines, you probably have to cut or insert some silence at the beginning of it. Judging by the CDDA.SOU file shipped with the Steam and GOG versions, the first spoken line should start about 0.51 seconds into the track. | |||
'''''Macintosh''''' | '''''Macintosh''''' |