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Praetorian (talk | contribs) |
Praetorian (talk | contribs) |
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Supported versions are English (both CD and DVD), French, German, Italian, Spanish and Russian (by Fargus Multimedia). Other unofficial versions exist but they are based on the English version. | Supported versions are English (both CD and DVD), French, German, Italian, Spanish and Russian (by Fargus Multimedia). Other unofficial versions exist but they are based on the English version. | ||
Note that the Blade Runner: Enhanced Edition, released on June 23rd, 2022 by Nightdive Studios is not supported as of yet. However, on GOG, this edition is bundled with the original version of the game, which is supported by ScummVM. | Note that the Blade Runner: Enhanced Edition, released on June 23rd, 2022 by Nightdive Studios is not supported as of yet. However, both on GOG and Steam, this edition is bundled with the original version of the game, which is supported by ScummVM. | ||
== Installation == | == Installation == | ||
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* OUTTAKE4.MIX | * OUTTAKE4.MIX | ||
'''''Note 1:''''' Instead of using the four CDFRAMES.DAT files independently, you can use the [[User Manual/Appendix: Tools#pack%20bladerunner|Blade Runner HDFRAMES packing tool]] to create '''''a single HDFRAMES.DAT file'''''. | |||
'''''Note 2:''''' The original installer for the game would also create a small HDFRAMES.DAT file within the game's installation folder. That file is '''''not''''' the same as the one required to run the game with ScummVM. If you have this file in your installation folder, please delete it as it will probably confuse the ScummVM engine. Also, in general, '''''it is not recommended to use the original game's installer to acquire the required data files'''''. Simply '''''copy''''' the files from each CD as per the instructions above. | |||
Note: | '''''Note 3:''''' For the DVD version of the game the process is very similar. The files from each CD are within folders, each named accordingly ie. "CD1", "CD2", "CD3", "CD4", along with the "base" folder which also contains some required files as detailed above. All these folders are located directly in the root folder of the DVD, ie. the folder that opens up once the user choses to browse the DVD. | ||
See [[Blade Runner#Working data files| Working data files]] for MD5 checksum data. | See [[Blade Runner#Working data files| Working data files]] for MD5 checksum data. | ||
=== Subtitles === | === Subtitles === | ||
For subtitles support, download the SUBTITLES.MIX file from the [https://scummvm.org/games/#addons-bladerunner ScummVM Games download page] and place this in the game directory with the other game data files. The provided file works with all supported versions of the game. Subtitles exist for English, Spanish and French; where subtitles are not available for a language, the English subtitles are shown. | For subtitles support, download the SUBTITLES.MIX file from the [https://www.scummvm.org/games/#addons-bladerunner:bladerunner ScummVM Games download page] and place this in the game directory with the other game data files. The provided file works with all supported versions of the game. Subtitles exist for English, Spanish and French; where subtitles are not available for a language, the English subtitles are shown. | ||
ScummVM offers a semi-automated process to pack a localized transcript from an Excel file (of appropriate structure) into a SUBTITLES.MIX file. This process, along with usage instructions for the ScummVM developer tools involved, is described in detail in this [https://github.com/scummvm/scummvm/tree/master/devtools/create_bladerunner/subtitles ScummVM GitHub page] readme. | ScummVM offers a semi-automated process to pack a localized transcript from an Excel file (of appropriate structure) into a SUBTITLES.MIX file. This process, along with usage instructions for the ScummVM developer tools involved, is described in detail in this [https://github.com/scummvm/scummvm/tree/master/devtools/create_bladerunner/subtitles ScummVM GitHub page] readme. | ||
== Improvements == | == Improvements == | ||
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* Mouse wheel can be used to scroll lists in KIA. | * Mouse wheel can be used to scroll lists in KIA. | ||
* Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Edit game" → "Engine" tab). | * Access to the launch-time Easter Egg commands ("sitcom" and "shorty") via the ScummVM GUI (via "Game Options" (former: "Edit game") → "Engine" tab). | ||
* Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier. | * Waking up McCoy when he is slipped a mickey (Act 3) is now somewhat easier. | ||
* Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery. | * Some paths and obstacles have been optimized to allow easier navigation for McCoy, better pathfinding for NPCs and preventing actors from clipping into scenery. | ||
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* Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents. | * Shooting Range: Faster targets (in Normal and Hard mode; easy mode gets the original behaviour for target appearance). Prevented maze rooms being non-completable, fixed targets that were wrongly counted as innocents. | ||
* McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Edit game" → "Engine" tab). | * McCoy now has a stamina drain when running, which means he will slow down if the player does not keep clicking the left mouse button. This can be disabled from the ScummVM GUI (via "Game Options" (former: "Edit game") → "Engine" tab). | ||
* McCoy in combat mode, after having fired his gun, should resume combat idle position when he has no target. | * McCoy in combat mode, after having fired his gun, should resume combat idle position when he has no target. | ||
* Fix McCoy shooting *someone* at underground meeting. | * Fix McCoy shooting *someone* at underground meeting. | ||
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* More dialogue from McCoy and other characters for a few interactions. | * More dialogue from McCoy and other characters for a few interactions. | ||
** More inner dialogue for McCoy and more clickable items for McCoy to talk about. | ** More inner dialogue for McCoy and more clickable items for McCoy to talk about. | ||
* An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Edit game" → "Engine" tab). | * An alternate implementation for McCoy's stamina drain (slower stamina drain). Can be disabled, same as in the vanilla game, from ScummVM GUI (via "Game Options" (former: "Edit game") → "Engine" tab). | ||
* Added a few extra exit hotspots for scenes where it would make sense. | * Added a few extra exit hotspots for scenes where it would make sense. | ||
* Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3). | * Prevent McCoy from leaving the Yukon lobby until the situation with Leon is resolved (Act 3). | ||
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4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX | 4f35283cdd5e697902620ae56d47e3a4 *VQA3.MIX | ||
There is single bit difference in | There is single bit difference in VQA2.MIX between DVD and CD versions (confirmed on two different copies). | ||
==== Enhanced edition ==== | |||
Not supported when using files: | |||
0a836a77b78d976876b4da28f14607c0 *BladeRunner.kpf | |||
3e084658bce52c4ab38311b9ded79e6f *BladeRunnerEngine.kpf | |||
802e63673d0f0e04d36fa0d01276cc3b *COREANIM.DAT | |||
c96be3057ae8e201306796bb54766b73 *fonts.kpf | |||
f95af3d41c8975871111d6e11248ceb2 *gfx.kpf | |||
c7a688a033a1f14b492531f66b259250 *HDFRAMES.DAT | |||
Supported using original files in <code>/Classic</code> directory bundled with Enhanced edition, these files are the same as original [[#English CD release|English CD Release]]. | |||
==== French CD release ==== | ==== French CD release ==== | ||
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* R2 - distributed as a crack, not supported | * R2 - distributed as a crack, not supported | ||
* R3 - supported | * R3 - not supported as the fan translator does not wish his translation to be incorporated into ScummVM | ||
9773def195c18413c06914c71526b051 *STARTUP.MIX | 9773def195c18413c06914c71526b051 *STARTUP.MIX | ||
* R4 - supported | * R4 - not supported as the fan translator does not wish his translation to be incorporated into ScummVM | ||
dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX | dd5c7be1d7fd236013d0e566e4b5532e *STARTUP.MIX | ||
== External links == | == External links == | ||
* [https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner] | * [https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game) Wikipedia article on Blade Runner] | ||
* [https://www.mobygames.com/game/blade-runner MobyGames entry for Blade Runner] | * [https://www.mobygames.com/game/341/blade-runner/ MobyGames entry for Blade Runner] | ||
* [https://www.scummvm.org/screenshots/westwood/bladerunner/ Screenshots from original mode] | * [https://www.scummvm.org/games/#addons-bladerunner:bladerunner Download subtitles from the ScummVM Downloads page] | ||
* [https://www.scummvm.org/screenshots/westwood/bladerunner-final/ Screenshots from restored content mode] | * [https://www.scummvm.org/screenshots/westwood/bladerunner:bladerunner/ Screenshots from original mode] | ||
* [https://www.scummvm.org/screenshots/westwood/bladerunner:bladerunner-final/ Screenshots from restored content mode] | |||
[[Category:Bladerunner Games]] | [[Category:Bladerunner Games]] | ||
[[Category:Supported Games]] | [[Category:Supported Games]] |
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