Difference between revisions of "SCUMM/Game Enhancements"

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Added column for type of enhancement. The classifications are incomplete, and subject to debate.
(→‎Indiana Jones and the Last Crusade: Document new PR#4293 / Trac#3208 workaround for the tapestry)
(Added column for type of enhancement. The classifications are incomplete, and subject to debate.)
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 1.3.0 || - || All || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
| 1.3.0 || - || All || Bugfix || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
|-
|-
| 2.0.0 || - || All || Prevent Purple Tentacle from appearing again and staying in the lab, even though its has been chased out. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.
| 2.0.0 || - || All || Bugfix || Prevent Purple Tentacle from appearing again and staying in the lab, even though its has been chased out. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.
|-
|-
| 2.0.0 || - || All || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
| 2.0.0 || - || All || Bugfix || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
|-
|-
| 2.6.0 || 2.6.0 || NES || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
| 2.6.0 || 2.6.0 || NES || Audio || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
|-
|-
| 2.6.0 || 2.6.0 || V1, V2 || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only).
| 2.6.0 || 2.6.0 || V1, V2 || Bugfix || Fix a sudden and complete freeze of the cutscene where Purple Tentacle is bullying Sandy in the lab (French version only).
|-
|-
| 2.6.0 || 2.6.0 || V1, V2 || Make it possible to click on the sentence line to execute a command, like the manual says.
| 2.6.0 || 2.6.0 || V1, V2 || || Make it possible to click on the sentence line to execute a command, like the manual says.
|-
|-
| 2.7.0 || 2.7.0 || V1 || Fix a typo ("tring" where it should be "trying") in Syd's biography in the English version. This typo does not appear in later - or earlier - versions.
| 2.7.0 || 2.7.0 || V1 || Cosmetic || Fix a typo ("tring" where it should be "trying") in Syd's biography in the English version. This typo does not appear in later - or earlier - versions.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 0.10.0 || - || All || While going outside with an incomplete space suit on Mars, ignore a character turn animation which made it very difficult to quickly return to safety.
| 0.10.0 || - || All || || While going outside with an incomplete space suit on Mars, ignore a character turn animation which made it very difficult to quickly return to safety.
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
| 2.6.0 || 2.6.0 || FM Towns || || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional || Version !! Description
! Added !! Optional || Version !! Type !! Description
|-
|-
| 0.6.0 || - || FM Towns || Make the biplane controls useable again in the FM Towns version. This enhancement is always enabled, since this part of the game is almost unplayable, otherwise.
| 0.6.0 || - || FM Towns || Bugfix || Make the biplane controls usable again in the FM Towns version. This enhancement is always enabled, since this part of the game is almost unplayable, otherwise.
|-
|-
| 1.4.0 || - || All || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
| 1.4.0 || - || All || Bugfix || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
|-
|-
| 1.8.0 || - || FM Towns || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled.
| 1.8.0 || - || FM Towns || Audio || Add missing music in Venice. The original had no CD audio music for this scene, but it had a Euphony track which wasn't properly enabled.
|-
|-
| 2.5.0 || 2.6.0 || Macintosh || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel.
| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || All text is drawn using the font's defined character spacing. The original would sometimes add an extra pixel.
|-
|-
| 2.5.0 || 2.6.0 || Macintosh || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald.
| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in several scenes, perhaps most noticeably the lightning around Castle Brunwald.
|-
|-
| 2.6.0 || 2.6.0 || VGA || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.)
| 2.6.0 || 2.6.0 || VGA || Cosmetic || Fix some unusual cyan and magenta horizontal lines when Indy meets Elsa in Berlin. (This was already fixed in the FM Towns version, and ScummVM uses a similar fix.)
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Fix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (The VGA version fixed this.)
| 2.6.0 || 2.6.0 || FM Towns || Cosmetic || Fix the color of the Nazis' uniforms while exploring the corridors of Castle Brunwald. They're green in the rest of the game, but the FM Towns version still had the EGA grey palette override in this part of the game. (The VGA version fixed this.)
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Fix Indy's subtitle color when he talks to his father before escaping from the zeppelin with the biplane.
| 2.6.0 || 2.6.0 || FM Towns || Cosmetic || Fix Indy's subtitle color when he talks to his father before escaping from the zeppelin with the biplane.
|-
|-
| 2.6.0 || 2.6.0 || FM Towns || Clear some verb leftovers at the bottom of the screen in the same zeppelin cutscene.
| 2.6.0 || 2.6.0 || FM Towns || Cosmetic || Clear some verb leftovers at the bottom of the screen in the same zeppelin cutscene.
|-
|-
| 2.6.0 || 2.6.0 || All || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
| 2.6.0 || 2.6.0 || All || Cosmetic || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
|-
|-
| 2.7.0 || 2.7.0 || VGA, FM Towns || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
| 2.7.0 || 2.7.0 || VGA, FM Towns || Cosmetic || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional || Version !! Description
! Added !! Optional || Version !! Type !! Description
|-
|-
| 0.5.0 || 2.7.0 || All except VGA talkie || Restore a missing line from the shepherds when trying to use the stealth draft on them.
| 0.5.0 || 2.7.0 || All except VGA talkie || || Restore a missing line from the shepherds when trying to use the stealth draft on them.
|-
|-
| 0.6.0 || - || VGA talkie || Fix a script error causing the lens workers' conversation to become very out of sync.
| 0.6.0 || - || VGA talkie || Cosmetic || Fix a script error causing the lens workers' conversation to become very out of sync.
|-
|-
| 0.8.0 || 2.6.0 || VGA talkie || Chaos no longer introduces herself as "Choas".
| 0.8.0 || 2.6.0 || VGA talkie || Cosmetic || Chaos no longer introduces herself as "Choas".
|-
|-
| 2.5.0 || 2.6.0 || Macintosh || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
| 2.5.0 || 2.6.0 || Macintosh || Cosmetic || Palette effects are emulated in black-and-white mode, and not just in color mode. This is visible in the scene where the dragon finds Rusty asleep.
|-
|-
| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Bugfix || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
|-
|-
| 2.6.0 || 2.6.0 || EGA, Macintosh, Amiga, Atari ST || If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
| 2.6.0 || 2.6.0 || EGA, Macintosh, Amiga, Atari ST || || If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
|-
|-
| 2.6.0 || 2.6.0 || All except VGA talkie || Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
| 2.6.0 || 2.6.0 || All except VGA talkie || Cosmetic || Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
|-
|-
| 2.6.0 || 2.6.0 || VGA talkie || Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
| 2.6.0 || 2.6.0 || VGA talkie || Cosmetic || Fix the timing when Bishop Mandible uses the distaff so that it lights up four times, just like in other versions.
|-
|-
| 2.6.0 || 2.6.0 || VGA talkie || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
| 2.6.0 || 2.6.0 || VGA talkie || Cosmetic || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
|-
|-
| 2.6.0 || 2.6.0 || VGA talkie || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
| 2.6.0 || 2.6.0 || VGA talkie || Bugfix || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
|-
|-
| 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
| 2.6.0 || 2.6.0 || All except VGA talkie || Cosmetic || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
|-
|-
| 2.7.0 || 2.7.0 || EGA, Macintosh, Amiga, Atari ST || Prevent Bobbin from walking ''through'' one of the staircases inside the dragon's cave, when he has entered the room from the other stairs in the ground. This issue was present in the earliest 16-color releases, but appears to have been fixed in the official v1.2 and later versions.
| 2.7.0 || 2.7.0 || Cosmetic || EGA, Macintosh, Amiga, Atari ST || Prevent Bobbin from walking ''through'' one of the staircases inside the dragon's cave, when he has entered the room from the other stairs in the ground. This issue was present in the earliest 16-color releases, but appears to have been fixed in the official v1.2 and later versions.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 0.6.0 || - || Sega || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
| 0.6.0 || - || Sega || Cosmetic || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.  
|-
|-
| 0.6.0 || 2.7.0 || FM Towns || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
| 0.6.0 || 2.7.0 || FM Towns || Cosmetic || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
|-
|-
| 2.5.0 || 2.6.0 || Enhanced || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppes. For whatever reason, the CD version only kept the latter behavior.
| 2.5.0 || 2.6.0 || Enhanced || Cosmetic || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppes. For whatever reason, the CD version only kept the latter behavior.
|-
|-
| 2.5.0 || 2.6.0 || Enhanced || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined.
| 2.5.0 || 2.6.0 || Enhanced || Content || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined.
|-
|-
| 2.5.0 || 2.6.0 || Enhanced || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
| 2.5.0 || 2.6.0 || Enhanced || Content || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
|-
|-
| 2.6.0 || 2.6.0 || EGA, VGA || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
| 2.6.0 || 2.6.0 || EGA, VGA || Cosmetic || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
|-
|-
| 2.6.0 || 2.6.0 || Enhanced || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
| 2.6.0 || 2.6.0 || Enhanced || Cosmetic || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
|-
|-
| 2.7.0 || 2.7.0 || All || Don't show the Jolly Roger during the Sea Monkey cutscenes, once Guybrush has picked it up from the crow's nest. (This continuity error was only fixed in some versions of the VGA floppy release.)
| 2.7.0 || 2.7.0 || All || Cosmetic || Don't show the Jolly Roger during the Sea Monkey cutscenes, once Guybrush has picked it up from the crow's nest. (This continuity error was only fixed in some versions of the VGA floppy release.)
|-
|-
| 2.7.0 || 2.7.0 || Enhanced || Use the same subtitle color for all the lines said by the ghost priest when Guybrush enters the church in the last part of the game.
| 2.7.0 || 2.7.0 || Enhanced || Cosmetic || Use the same subtitle color for all the lines said by the ghost priest when Guybrush enters the church in the last part of the game.
|-
|-
| 2.7.0 || 2.7.0 || Enhanced || Restore the intended color for the subtitles of the head of the navigator. It's supposed to be brown, as in all other editions, but the palette wasn't adjusted in this release.
| 2.7.0 || 2.7.0 || Enhanced || Cosmetic || Restore the intended color for the subtitles of the head of the navigator. It's supposed to be brown, as in all other editions, but the palette wasn't adjusted in this release.
|-
|-
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Cosmetic || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 0.10.0 || - || All || Disallow pulling the rope on Dinky Island, if it's already in the player's inventory. This is what some later versions of the game did to prevent some glitches and bugs with this object.
| 0.10.0 || - || All || || Disallow pulling the rope on Dinky Island, if it's already in the player's inventory. This is what some later versions of the game did to prevent some glitches and bugs with this object.
|-
|-
| 2.0.0 || - || All || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
| 2.0.0 || - || All || Audio || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
|-
|-
| 2.1.0 || 2.6.0 || FM Towns || Restore part of the Elaine map piece puzzle [https://www.timeextension.com/features/how-we-helped-solve-a-30-year-old-mystery-in-monkey-island-2-lechucks-revenge that was skipped in this version], and this version alone.
| 2.1.0 || 2.6.0 || FM Towns || Content || Restore part of the Elaine map piece puzzle [https://www.timeextension.com/features/how-we-helped-solve-a-30-year-old-mystery-in-monkey-island-2-lechucks-revenge that was skipped in this version], and this version alone.
|-
|-
| 2.5.0 || 2.6.0 || Macintosh || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.)
| 2.5.0 || 2.6.0 || Macintosh || || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.)
|-
|-
| 2.5.0 || 2.6.0 || All || Guybrush will speak when getting the map from Rapp Scallion. The game always printed the text, but since there is no delay between the messages you would only see the last one. The setting introduces a delay between them.
| 2.5.0 || 2.6.0 || All || || Guybrush will speak when getting the map from Rapp Scallion. The game always printed the text, but since there is no delay between the messages you would only see the last one. The setting introduces a delay between them.
|-
|-
| 2.6.0 || 2.6.0 || Amiga || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the Governor's mansion.
| 2.6.0 || 2.6.0 || Amiga || Cosmetic || Fix Guybrush being drawn with the wrong colors when using the stick on the dog outside the Governor's mansion.
|-
|-
| 2.6.0 || 2.6.0 || All || Fix Captain Dread's head animation when Guybrush tries giving him an object and then immediately talks to him.
| 2.6.0 || 2.6.0 || All || Cosmetic || Fix Captain Dread's head animation when Guybrush tries giving him an object and then immediately talks to him.
|-
|-
| 2.7.0 || 2.7.0 || All || Restore a missing reaction from Captain Dread when Guybrush has the four map pieces: Dread is actually meant to bring Guybrush back to Scabb Island, but an original script oversight prevented this from happening. This content restoration was already part of the Ultimate Talkie Edition, but ScummVM also fixes a dead-end in Regular Mode if you haven't picked up the model lighthouse lens before this.
| 2.7.0 || 2.7.0 || All || || Restore a missing reaction from Captain Dread when Guybrush has the four map pieces: Dread is actually meant to bring Guybrush back to Scabb Island, but an original script oversight prevented this from happening. This content restoration was already part of the Ultimate Talkie Edition, but ScummVM also fixes a dead-end in Regular Mode if you haven't picked up the model lighthouse lens before this.
|-
|-
| 2.7.0 || 2.7.0 || All || Fix a small glitch with the door in Largo's room, if one closes it just before using the voodoo doll on Largo.
| 2.7.0 || 2.7.0 || All || Cosmetic || Fix a small glitch with the door in Largo's room, if one closes it just before using the voodoo doll on Largo.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 0.7.0 || 2.7.0 || All || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
| 0.7.0 || 2.7.0 || All || Cosmetic | Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
|-
|-
| 0.10.0 || 2.7.0 || Talkie || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
| 0.10.0 || 2.7.0 || Talkie || Bugfix || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
|-
|-
| 2.1.0 || - || Talkie || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
| 2.1.0 || - || Talkie || Bugfix || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
|-
|-
| 2.5.0 || 2.6.0 || All || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
| 2.5.0 || 2.6.0 || All || Cosmetic || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
|-
|-
| 2.6.0 || 2.6.0 || Talkie || When Kerner uses the phone booth in New York, one of his printed lines may be quite different from what he's actually saying, in most of the English talkie releases. The fixed text is taken from the Macintosh 1994 talkie release.
| 2.6.0 || 2.6.0 || Talkie || Cosmetic || When Kerner uses the phone booth in New York, one of his printed lines may be quite different from what he's actually saying, in most of the English talkie releases. The fixed text is taken from the Macintosh 1994 talkie release.
|-
|-
| 2.7.0 || 2.7.0 || Talkie || Fix Sophia speaking with Indy's voice when looking at him.
| 2.7.0 || 2.7.0 || Talkie || Audio || Fix Sophia speaking with Indy's voice when looking at him.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 1.0.0 || 2.6.0 || Talkie || Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.
| 1.0.0 || 2.6.0 || Talkie || Audio || Fix occasional bug where Bernard would use Laverne's voice when interacting with the chewing gum on the floor.
|-
|-
| 2.6.0 || 2.6.0 || All || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
| 2.6.0 || 2.6.0 || All || Cosmetic || Fix some small graphical glitches with Bernard's Chron-O-John during the intro. The lid was slightly misaligned, and sometimes drawn mirrored.
|-
|-
| 2.6.0 || 2.6.0 || All || Restore a missing line from Dr. Fred when he receives a new diamond but Hoagie and/or Laverne haven't powered their units yet.
| 2.6.0 || 2.6.0 || All || Content || Restore a missing line from Dr. Fred when he receives a new diamond but Hoagie and/or Laverne haven't powered their units yet.
|-
|-
| 2.7.0 || 2.7.0 || All || Make George Washington wear his chattering teeth in the cutscene where he comes back after Hoagie picks up the gold-plated quill pen, since he's always wearing them at this point of the game.
| 2.7.0 || 2.7.0 || All || Cosmetic || Make George Washington wear his chattering teeth in the cutscene where he comes back after Hoagie picks up the gold-plated quill pen, since he's always wearing them at this point of the game.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 0.3.0 || - || All || In the original, the "film noir" mode sometimes still draw things in color. ScummVM implements this differently, keeping everything always in black and white.
| 0.3.0 || - || All || Cosmetic || In the original, the "film noir" mode sometimes still draw things in color. ScummVM implements this differently, keeping everything always in black and white.
|-
|-
| 0.5.0 || 2.6.0 || All || Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
| 0.5.0 || 2.6.0 || All || Cosmetic || Adjust the position of the green goop inside the tank in the Hall of Oddities. It was off by one pixel, allowing a few pixels of objects behind to be seen without having their color changed.
|-
|-
| 0.7.0 || 2.6.0 || All || The "Loading Sounds...Please Wait" screen when starting the game is skipped.
| 0.7.0 || 2.6.0 || All || Cosmetic || The "Loading Sounds...Please Wait" screen when starting the game is skipped.
|-
|-
| 0.7.0 || - || All || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it.
| 0.7.0 || - || All || Cosmetic || At Dino Bungee National Memorial, pushing the button while the Wally and Rex dinosaurs were speaking restarted their speech instead of stopping it.
|-
|-
| 0.8.0 || - || All || Fix an original animation glitch when Max grabs the fishing line at World of Fish, when both subtitles and voice are enabled.
| 0.8.0 || - || All || Cosmetic || Fix an original animation glitch when Max grabs the fishing line at World of Fish, when both subtitles and voice are enabled.
|-
|-
| 2.6.0 || - || All || Restore the missing animation where Bumpus threatens Sam with his taser near the end of the game, in the German releases.
| 2.6.0 || - || All || Cosmetic || Restore the missing animation where Bumpus threatens Sam with his taser near the end of the game, in the German releases.
|-
|-
| 2.6.0 || 2.6.0 || All || Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
| 2.6.0 || 2.6.0 || All || Cosmetic || Fix some intro animation speed issues in the German and Italian talkie versions, and adjust the timing of some intro subtitles to sync up better with the voices for all known versions.
|-
|-
| 2.6.0 || 2.6.0 || All || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
| 2.6.0 || 2.6.0 || All || Cosmetic || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
|-
|-
| 2.7.0 || 2.7.0 || All || Fix two lines said by Sam but being misattributed to Max, while both characters wear the bigfoot costume and talk to Evelyn Morrison. (It appears that the English release was the only one not having this bug.)
| 2.7.0 || 2.7.0 || All || Cosmetic || Fix two lines said by Sam but being misattributed to Max, while both characters wear the bigfoot costume and talk to Evelyn Morrison. (It appears that the English release was the only one not having this bug.)
|}
|}


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{| class="wikitable"
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! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 2.6.0 || - || All || Fix the music temporarily stopping when going in and out of the bar a couple of times, at the beginning of the game. The 2017 remaster has a similar fix.
| 2.6.0 || - || All || Audio || Fix the music temporarily stopping when going in and out of the bar a couple of times, at the beginning of the game. The 2017 remaster has a similar fix.
|}
|}


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{| class="wikitable"
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! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 0.11.0 || - || All || Restore some missing subtitles in some conversations between Low and Brink.
| 0.11.0 || - || All || Content || Restore some missing subtitles in some conversations between Low and Brink.
|-
|-
| 1.5.0 || - || All || Fix the sound of trickling water in the spider lair not being properly stopped.
| 1.5.0 || - || All || Audio || Fix the sound of trickling water in the spider lair not being properly stopped.
|}
|}


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{| class="wikitable"
|-
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! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Type !! Description
|-
|-
| 0.9.0 || - || All || Fix a brief game hang when you meet Murray for the first time at the beginning of the game. (This could even cause the game to completely lock up on some platforms.)
| 0.9.0 || - || All || Bugfix || Fix a brief game hang when you meet Murray for the first time at the beginning of the game. (This could even cause the game to completely lock up on some platforms.)
|-
|-
| 2.5.0 || - || All || In the Plunder Town theater, fix the music not being changed as it should when moving from backstage to the stage, after greasing the cannonballs.
| 2.5.0 || - || All || Audio || In the Plunder Town theater, fix the music not being changed as it should when moving from backstage to the stage, after greasing the cannonballs.
|-
|-
| 2.6.0 || 2.6.0 || All || Fix the music indefinitely playing if the ESC key is pressed early, when Guybrush gets on the Sea Cucumber for the first time.
| 2.6.0 || 2.6.0 || All || Audio || Fix the music indefinitely playing if the ESC key is pressed early, when Guybrush gets on the Sea Cucumber for the first time.
|}
|}
415

edits

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