Difference between revisions of "User:Dwatteau"

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===Monkey2===
===Monkey2===
* On Scabb Island, if you talk to Dread, choose the last dialogue option, and try skipping it with the Esc key, the dialogue will restart again instead of stopping (old Trac#1681).
* At Phatt's mansion, you're supposed to be able to interact with the paintings behind the stairs, but the stairs have a higher priority, "hiding" the paintings. There's no particular content though, is just triggers the default reaction for useless room objects.
* Amiga: on original hardware, the most important part of Elaine's reaction during the end credits is said to be missing ([https://forums.mixnmojo.com/topic/200438-differences-in-the-amiga-version-of-mi2/ Mixnmojo thread]).
** By luck (or accident), it looks like our Amiga reimplementation is not entirely accurate, and so I can't reproduce this problem in ScummVM.
* Amiga: when Guybrush and Wally escape from LeChuck's torture chamber, you will "see" them being moved to their new room ''before'' the lights go off.
** Maybe check what happens in an original Amiga interpreter before patching anything, since it looks like we behave a bit differently for this version.
* Various small glitches were found by RetroSpeedruns on YouTube for this game, but most of the time they're minor issues where you need to do a long series of weird but intentional actions to trigger them, so there's probably less incentive in fixing those.
* In some conditions, the "Dem Bones" scene with Guybrush's parents can lock up.
** The Ultimate Talkie Edition fixed this by completely rewriting the impacted script.
** I don't know if this problem also happened with the original interpreter. If it was ScummVM-only, it may have been fixed by having a more accurate v5 implementation now.
* Small animation issues after stealing Elaine's map piece in Easy Mode:
** If you use the knife or the shovel on the map piece when it's on the floor, Guybrush will say it's too late, even though the map piece hasn't moved at all.
** If you just pick it up, Guybrush doesn't bend over before picking it up, even though the proper <code>anim()</code> calls appear to be there, as in Normal Mode.


===Indy4===
===Indy4===
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