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3. Leave the area and re-enter. The lights are on again. Saving and re-loading in that area will have the same effect. | 3. Leave the area and re-enter. The lights are on again. Saving and re-loading in that area will have the same effect. | ||
This issue is | This issue is fixed in ScummVM. | ||
* No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21). | * No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21). |
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