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Rootfather (talk | contribs) (Created page with "If you'd like to get involved in ScummVM, we'd love to help you get started! We've had a lot of successful student projects as part of Google's Summer of Code in previous yea...") |
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* Size: 175 or 350 hours | * Size: 175 or 350 hours | ||
[[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. | [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. We added so far support for Director 3 and Director 4, but there is much more work related to the specific Xtras, increasing compatibility and working on Director 5 support. | ||
=== Amnesia: The Dark Descent and A Machine for the Pigs (HPL2 engine) === | |||
=== | |||
* Technical contacts [[User:aquadran|aquadran]] or [[User:Sev|sev]] | * Technical contacts [[User:aquadran|aquadran]] or [[User:Sev|sev]] | ||
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* Size: 350 hours | * Size: 350 hours | ||
Frictional Games has released full sources for their [https://en.wikipedia.org/wiki/Frictional_Games#HPL_Engine | Frictional Games has released full sources for their [https://en.wikipedia.org/wiki/Frictional_Games#HPL_Engine HPL2 engine] under GPLv3 license. In 2022 we added HPL1 engine and | ||
now we could consider adding HPL2. The size of the task is huge since the engines are 275k and 240k lines od code respectively, but we already have experience from working on Penumbra. | |||
The purpose of this project is to port the | The purpose of this project is to port the HPL2 engine to ScummVM, with the goal of supporting ''Amnesia: The Dark Descent'' and ''Amnesia: A Machine for the Pig''. | ||
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* [[Avalanche]], some engine parts like Outro are not finished. Complete list is [[Avalanche#TO-DO|here]] | * [[Avalanche]], some engine parts like Outro are not finished. Complete list is [[Avalanche#TO-DO|here]] | ||
* [[DM]] | * [[DM]] | ||
=== Porting qdEngine to ScummVM === | |||
K-D Labs, a Russian company has created a qdEngine that was used for number of point-and-click adventure games, primarily in Russian, but they were translated into Lithuanian and Czech. | |||
The rough list of games built on this engine could be found [https://questzone.ru/enzi/engin/QD%20Engine at this link]. | |||
The engine itself is mid-size, with around 42k lines of code and is written in C++. | |||
The purpose of this tasks is porting this engine to ScummVM. | |||
* Technical contacts: [[User:Sev|sev]] | |||
* Difficulty level: Medium or High | |||
* Size: 350 hours | |||
=== Bring your own Adventure or RPG Reimplementation (only existing games) === | === Bring your own Adventure or RPG Reimplementation (only existing games) === |