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| * [[Gob/Bugs|Bugs]]: List of bugs that occurred in the original versions | | * [[Gob/Bugs|Bugs]]: List of bugs that occurred in the original versions |
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| == Debug Menu for Dev7Games==
| | See for further Information here: |
| *How to open the Menu?
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| This is for 1.3.0.0
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| To open the debug menu, start Adiboo3 or any Dev7Game with the shortcut containing -break
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| now under Hidden icons in the bottom right the up arrow should be the sign of LOADER7.exe
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| from the version 1.3.0.0 with the name DEV7VM Debug Windows the Debug Menu can be displayed by
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| right-click to open.
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| This for Version 1.2.0.0
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| You can also open the debug menu if the game was opened with -break and then at the top
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| Adiboo3 / Adibou3 or how your game is called you ever run right click then the menu will appear
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| *How i find out which Version i have?
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| If you have for your LOADER7.exe a blue icon instead of the normal then you have Version 1.3.0.0
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| If you have for your LOADER7.exe a empty icon then you have Version 1.2.0.0
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| Or press on your Executable rightclick then Properties then Details and verify which Version you have
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|
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| *What can i do with the Debug Menu?
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| With Bitmaps Windows you can view the images that are in their own IMG format
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| File name shows the name of the file (IMG image).
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| idBmp shows the ID of the bitmap
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| OBC Name shows the name of the OBC
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| Size displays a 5 digit number
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| Info shows the size of the image and also the bpp (usually this is 15A)
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| attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12)
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| Time shows the time when the image was called up by the game. The hour comes first
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| then a colon, then the minute, then a colon again, then the second, and then again
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| a colon where the millisecond is
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| and if you open an image by double-clicking or by ticking it, you can display the xy armpit
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| and display the rgb numbers
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| With Audio Channels you can see which VMD file is being played Use stands for
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| what format is used Player or Other or VMD for the currently playing audio and OBC name is the
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| Name of the obc file where the audio is located
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| AS_ANIMSCRIPTPLAYER is executed when a song is played or a video is played from the TV
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| or what is explained
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| SD_PICTURE when sounds are played from an animation or when language files are played
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| if e.g. Adiboo asks / says something
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| ACA_READER when a task is explained (learning stations)
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| With Zones Window you can see a zone for each item by each icon or item
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| which is marked green in the game
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| idZone displays shows the ID of the zone
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| Type shows in which region the zone is there are different (region, 3D object, bitmap mask)
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| State indicates whether this zone is activated or deactivated. Enabled stands for activated and Disabled for deactivated
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| Z-order may stand for the Z-axle
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| Bounding rect shows the size of Region, Bitmap mask but not 3D object
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| Visible rect shows 0,0 everywhere and size 800x600
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| OBC name shows SD_OBJECT, SCENE3D
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| In cursor everywhere only one ? displayed
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| Click cursor is everywhere just a ? displayed
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|
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| With screen elements window you can display the icons of the blue bar and
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| you can see the animations or you can see a still frame of the video such as Coktel Intro
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| idElem shows the ID of the element (SD_OBJECT / 3DWORLDWARP).
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| Type indicates that the type is bitmap and the {} brackets contain the ID of the bitmap
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| State indicates whether the object is visible as a clickable object or as an environment
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| Visible (1) stands for an object which you can click on, which causes different animations
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| to be executed
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| Visible (2) represents the environment
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| 3DWORLDWARP displays the image of the environment
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| SD_OBJECT is an object which you can click on, which then causes different animations etc
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| to be executed
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| Z-order may stand for the Z-axle
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| Blend level are all unknown to 255 what this is used for
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| Bounding rect indicates the size of the bitmap
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| OBC name shows which OBC is currently required
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| and if you open a screen element by double-clicking on the name or by ticking it, you can see if the graphic is transparent
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| and display the xy armpit and display the rgba numbers
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| With File monitoring you can see which file the game is currently using
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| Handle shows a 4-digit text made up of letters and numbers
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| File name shows the location of the file
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| Fashion indicates RD
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| Last access shows the read speed in KB
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| Rate shows the reading speed in KB but only what if you change the environment as an example
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| Peak rate constantly displays a reading speed in KB
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| In the second section
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| # is empty
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| File name is empty
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| Request is empty
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| Size is empty
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| Result is empty
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| OBC name is empty
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| With Resources Window you can do several things
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| Bitmaps (Resources Window / Resources)
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| Count for how many images are active
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| Max count how many images can be active at the same time
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| Created is unknown
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| Released is unknown
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| VMD (Resources Window / Resources)
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| Count how many animations are active
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| Max count how many animations can be active
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| Created is unknown
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| Released is unknown
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| Movie (Resources Window / Resources)
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| reacts to nothing
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| Count is not responding
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| Max count is not responding
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| Created is unknown
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| Released is unknown
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| Screen elements (Resources Window / Resources)
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| Count how many elements are active
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| Max count how many elements can be active
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| Created is unknown
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| Released is unknown
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| Hidden is unknown
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| Zones (Resources Window / Resources)
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| Count how many zones are active
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| Max count the maximum number of zones that can be active
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| Created is unknown
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| Released is unknown
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| Inactive how many are inactive
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| 3D Mesh (Resources Window / Resources)
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| Count how many are active in the () brackets is how many kilobytes are used
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| Max count how many 3D mesh can be active
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| Created is unknown
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| Released is unknown
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| 3D Materials (Resources Window / Resources)
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| Count how many 3D Materials are active in the () brackets is how many Kiobyte is used
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| Max count how many 3D materials are allowed to be active in the () brackets is how many kilobytes are used
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| may be
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| Created is unknown
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| Released is unknown
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| View renders (Resources Window / Resources)
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| Count displays a 6 digit number that is always changing for what is unknown
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| Frame rate shows the frame rate of the game
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| Peak rate shows the peak rate in fps
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| Screen refresh (Resources Window / Resources)
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| Count displays a 5 digit number that is always changing for what is unknown
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| Frame rate shows the frame rate of the game
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| Peak rate shows the peak rate in fps
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| Enabled true (1) indicates it is enabled
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| Dispatch events (Resources Window / Resources)
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| Count is unknown
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| Free time (Resources Window / Resources)
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| Count is unknown
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| Timers (Resources Window / Resources)
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| Count shows how many timers are there
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| Max count shows how many timers exist
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| Created is unknown
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| Released is unknown
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| Running shows how many timers are currently running
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| Files (Resources Window / Resources)
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| Count shows how many files are currently being used
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| Max count shows the maximum number of files available
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| Opened shows how many files are currently open
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| Closed shows how many files are currently closed
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| Rate shows the transfer rate in seconds, usually in kilobytes
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| Peak rate shows kilobytes in seconds
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| Bytes read shows how many bytes are read in seconds
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| Audio channels (Resources Window / Resources)
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| Count how many audio files are currently being played
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| Max count the maximum number of audio files that can be played
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| Events window
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| Type is empty
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| Info is empty
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| Object is empty
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| OBC name is empty
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| Trace window
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| Group is empty
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| Comment is empty
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| Date is empty
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| Time is empty
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| Info box setup window
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| Groups there, what can be entered cannot be confirmed
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| info box
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| can be activated by ticking it does not happen because probably no info box was set up via info box setup
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| Warning box can be activated by ticking but nothing happens
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| Show refresh frame
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| Video access when this is activated a black message appears in the bottom left corner of the game where % screen written : XX.X (PK:XX.X) stands X stands for the numbers which are constantly changing automatically and gray squares are displayed
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| Off screen access shows gray squares
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| Off Shows no gray squares and also no black message with % screen written
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| *Pictures
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| [[Category:Engines]]
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