Difference between revisions of "SCUMM/V0"

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103 bytes removed ,  02:34, 18 May 2005
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* Appears to use 'classic' SCUMM V1
* Appears to use 'classic' SCUMM V1
** Opcode 0xAB is implemented and is 2 bytes long (this is the same opcode Maniac Mansion NES used to switch costume graphics)
** Opcode 0xAB is implemented and is 2 bytes long (this is the same opcode Maniac Mansion NES used to switch costume graphics)
** Is mostly playable, except that sound does not work properly (some will actually crash ScummVM, like the 'snore' sound)
** No sound support
* LFL extractor written, uses signature 0x0132
* LFL extractor written, uses signature 0x0132
** _numGlobalObjects = 775
** _numGlobalObjects = 775
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