Difference between revisions of "Summer of Code/GSoC Ideas 2023"

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→‎Add Text-to-Speech to more games: Shortening section by changing list to commas
(→‎Add Text-to-Speech to more games: Rewriting TTS proposal with wikilinks)
(→‎Add Text-to-Speech to more games: Shortening section by changing list to commas)
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ScummVM has [https://en.wikipedia.org/wiki/Text-to-speech Text-to-Speech] (TTS) functionality that we are using for the games that have no speech (or limited options for speech). That improved usability of the games and obviously, their accessibility.
ScummVM has [https://en.wikipedia.org/wiki/Text-to-speech Text-to-Speech] (TTS) functionality that we are using for the games that have no speech (or limited options for speech). That improved usability of the games and obviously, their accessibility.


So far, TTS has been [[:Category:Engines Supporting Text-to-Speech|added to a number of engines]]. Additional engines where it could be potentially added include:
So far, TTS has been [[:Category:Engines Supporting Text-to-Speech|added to a number of engines]]. Additional engines where it could be potentially added include: [[ADL]], [[AGI]], [[Cine]], [[CruisE]], [[DM]] (?), [[Draci]], [[Dragons]] (?), EFH (?), [[Gob]], [[Hugo]], [[Immortal]] (later), [[Kult]] (?), [[Lab]] (?), [[MADE]], [[MM]], [[Parallaction]], [[Prince]] (for non-Polish), [[SCUMM]], [[SLUDGE]], [[Startrek]] (?), [[Sword25]] (for languages other than English or German), [[TeenAgent]], [[Trecision]] (?), [[WAGE]]  
 
* [[ADL]]
* [[AGI]]
* [[Cine]]
* [[CruisE]]
* [[DM]] (?)
* [[Draci]]
* [[Dragons]] (?)
* EFH (?)
* [[Gob]]
* [[Hugo]]
* [[Immortal]] (later)
* [[Kult]] (?)
* [[Lab]] (?)
* [[MADE]]
* [[MM]]
* [[Parallaction]]
* [[Prince]] (for non-Polish)
* [[SCUMM]]
* [[SLUDGE]]
* [[Startrek]] (?)
* [[Sword25]] (for languages other than English or German)
* [[TeenAgent]]
* [[Trecision]] (?)
* [[WAGE]]  


For each engine, the task varies from straightforward to a mid-complexity:
For each engine, the task varies from straightforward to a mid-complexity:
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