Difference between revisions of "Kyra/Items (Kyrandia 1)"

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removed notice about item names strings
(add info how to get an item in the debugger)
(removed notice about item names strings)
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Some symbols are also used in the copy protection (eg 0x2D "Ankh" which doesn't seem to be used in the game otherwise)
Some symbols are also used in the copy protection (eg 0x2D "Ankh" which doesn't seem to be used in the game otherwise)
The item names are listed in the executable (main.exe in the DOS versions) and of course differently named across different languages. When writing a VM for Kyra, these strings need to be included.


To get a specific item in Kyrandia 1 running under ScummVM, open the debuggger and type "give <item number>" (item number has to be decimal, numbers on this page are in HEX). The mouse pointer will turn into the item.
To get a specific item in Kyrandia 1 running under ScummVM, open the debuggger and type "give <item number>" (item number has to be decimal, numbers on this page are in HEX). The mouse pointer will turn into the item.
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