Difference between revisions of "GUI Themes/TODO"

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28 bytes removed ,  22:59, 20 June 2006
Added note about the font renderer and BDF fonts
(Update issues)
(Added note about the font renderer and BDF fonts)
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== To Do ==
== To Do ==
* Fonts
** The BDF fonts can have characters that are both wider and taller than expected. For instance, the letter Ã… extends one pixel above the top of the line. This can lead to glitches since we update the screen based on font height and character width, not bounding boxes. The List widget is one example of this.
* List widget
* List widget
** get mock-up from Krest
** get mock-up from Krest
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*** [Classic Theme] Adjust size and position of the "Edit game" dialog to Launcher
*** [Classic Theme] Adjust size and position of the "Edit game" dialog to Launcher
** The sliding action of the debug console takes a lot more CPU now than it used to. On my 450 MHz P3, I don't even see it slide in 2x mode. It seems to appear/disappear all at once.
** The sliding action of the debug console takes a lot more CPU now than it used to. On my 450 MHz P3, I don't even see it slide in 2x mode. It seems to appear/disappear all at once.
** The text "Norwegian Bokmål" isn't rendered correctly since our fonts do not have the letter "Å". See [http://sourceforge.net/tracker/index.php?func=detail&aid=1276480&group_id=37116&atid=418820 bug #1276480]
*** If we decide to use Latin-1 fonts instead, we should also update the About dialog to use accented characters where appropriate.


== Some ideas about theme caching ==
== Some ideas about theme caching ==
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