Difference between revisions of "DEV7 Information"

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1,782 bytes added ,  09:35, 4 August 2023
m
completed Filestructre of CPP Files
m (fixed C Files)
m (completed Filestructre of CPP Files)
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* used CPP files in the Compiler: CVMDDecoder.cpp, C2DSurfaceFill.cpp, C2DSurfaceBitBlt.cpp, AudioDecompressor.cpp, CUREImage.cpp, MUtilsSqrt.cpp, MUtilsMatrix.cpp, MUtilsQuaternion.cpp, AudioCompressor.cpp, mmxMemcpy.cpp, C2DSurfacePixel.cpp, C2DSurfaceCopy.cpp, C2DSurfaceMove.cpp, C2DSurfaceBlend.cpp, AudioAdpcmCodec.cpp, CUREImageQuant.cpp, scanline_ArbitraryTextureAlone.cpp, scanline_Flat.cpp, scanline_Gouraud.cpp, scanline_TextureAffine.cpp, scanline_TextureAffineGouraud.cpp, scanline_TextureCorrected.cpp, scanline_TextureCorrectedGouraud.cpp, scanline_ZBuffer.cpp, MUtils.cpp, CUREImageScale.cpp, ObjectNodeCollide.cpp, OctreeQuant.cpp, OctreeQuantDither.cpp, ModelSphere.cpp, ModelTriangle.cpp, ModelBox.cpp, ModelSphereCollide.cpp, ModelBoxCollide.cpp, ModelTriangleCollide.cpp, OBBTreeCollide.cpp
* used CPP files in the Compiler: CVMDDecoder.cpp, C2DSurfaceFill.cpp, C2DSurfaceBitBlt.cpp, AudioDecompressor.cpp, CUREImage.cpp, MUtilsSqrt.cpp, MUtilsMatrix.cpp, MUtilsQuaternion.cpp, AudioCompressor.cpp, mmxMemcpy.cpp, C2DSurfacePixel.cpp, C2DSurfaceCopy.cpp, C2DSurfaceMove.cpp, C2DSurfaceBlend.cpp, AudioAdpcmCodec.cpp, CUREImageQuant.cpp, scanline_ArbitraryTextureAlone.cpp, scanline_Flat.cpp, scanline_Gouraud.cpp, scanline_TextureAffine.cpp, scanline_TextureAffineGouraud.cpp, scanline_TextureCorrected.cpp, scanline_TextureCorrectedGouraud.cpp, scanline_ZBuffer.cpp, MUtils.cpp, CUREImageScale.cpp, ObjectNodeCollide.cpp, OctreeQuant.cpp, OctreeQuantDither.cpp, ModelSphere.cpp, ModelTriangle.cpp, ModelBox.cpp, ModelSphereCollide.cpp, ModelBoxCollide.cpp, ModelTriangleCollide.cpp, OBBTreeCollide.cpp
* LOADER7.exe / Dev7VM.exe was built for NT version 4.0 and still works without any issues under Windows 11.
* LOADER7.exe / Dev7VM.exe was built for NT version 4.0 and still works without any issues under Windows 11.
Folder structre were the CPP files was stored for the compiling process:
* CVMDDecoder.cpp (stored in .\source\)
* C2DSurfaceFill.cpp  (stored in .\source\)
* C2DSurfaceBitBlt.cpp (stored in .\source\)
* AudioDecompressor.cpp (stored in .\source\com)
* CUREImage.cpp (stored in .\source\)
* MUtilsSqrt.cpp (stored in .\source\core)
* MUtilsMatrix.cpp (stored in .\source\core)
* MUtilsQuaternion.cpp (stored in .\source\core)
* AudioCompressor.cpp (stored in .\source\)
* mmxMemcpy.cpp (stored in .\source\)
* C2DSurfacePrimitives.cpp (stored in .\source\)
* C2DSurfaceCopy.cpp (stored in .\source\)
* C2DSurfaceMove.cpp (stored in .\source\)
* C2DSurfaceBlend.cpp (stored in .\source\)
* AudioAdpcmCodec.cpp (stored in .\source\)
* CUREImageQuant.cpp (stored in .\source\com)
* scanline_ArbitraryTextureAlone.cpp (stored in .\source\software\PFillers\)
* scanline_Flat.cpp (stored in .\source\software\PFillers\)
* scanline_Gouraud.cpp (stored in .\source\software\PFillers\)
* scanline_TextureAffine.cpp.cpp (stored in .\source\software\PFillers\)
* scanline_TextureCorrected.cpp (stored in .\source\software\PFillers\)
* scanline_TextureCorrectedGouraud.cpp (stored in .\source\software\PFillers\)
* scanline_ZBuffer.cpp (stored in .\source\software\PFillers\)
* CUREImageScale.cpp (stored in .\source\com)
* ObjectNodeCollide.cpp (stored in .\source\core)
* OctreeQuant.cpp (stored in .\source\com)
* OctreeQuantDither.cpp (stored in .\source\com)
* ModelSphere.cpp (stored in .\source\core)
* ModelTriangle.cpp (stored in .\source\core)
* ModelBox.cpp (stored in .\source\core)
* ModelSphereCollide.cpp (stored in .\source\core)
* ModelBoxCollide.cpp (stored in .\source\core)
* ModelTriangleCollide.cpp (stored in .\source\core)
* OBBTreeCollide.cpp (stored in .\source\core)


===CPP Files===
===CPP Files===
2,172

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