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(Copy over 2023 ideas as is) |
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The goal is to bring cyx's code to ScummVM and use the original code as a reference later. | The goal is to bring cyx's code to ScummVM and use the original code as a reference later. | ||
=== Finishing implementation of incomplete engines === | === Finishing implementation of incomplete engines === | ||
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Only one commercial game is known to have been released using ADL: Transylvania III. The previous 2 entries in the series use the [[Comprehend]] engine. | Only one commercial game is known to have been released using ADL: Transylvania III. The previous 2 entries in the series use the [[Comprehend]] engine. | ||
The purpose of this | The purpose of this task is to port this engine to ScummVM's Glk engine. | ||
=== Porting ALIS engine to ScummVM === | |||
* Technical contacts: [[User:Sev|sev]] | |||
* Difficulty level: Medium | |||
* Size: 350 hours | |||
ALIS (Actor Language Integrated System) is an engine that was used by [https://en.wikipedia.org/wiki/Silmarils_(company) Simlarils] for most of their games and about 17 of them are expected to work on this engine. There is an engine that is almost complete, it is pretty small, less than 10k lines of code and is distributed under MIT license. [https://github.com/maestun/alis Engline] and we also have Ghidra projects for the engine. | |||
The purpose of this task is to port this engine to ScummVM as a separate engine engine. | |||