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[[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. We added so far support for Director 3 and Director 4, but there is much more work related to the specific Xtras, increasing compatibility and working on Director 5 support. | [[Director/Games|Many 90s-era adventure games]] were developed using the Macromedia (now Adobe) Director tool. We added so far support for Director 3 and Director 4, but there is much more work related to the specific Xtras, increasing compatibility and working on Director 5 support. | ||
These days, due to the relatively high compatibility our approach is taking an interesting Director title, trying to play it and fix any issues along the way, thus making the process pretty fun. During playback, we often compare the titles and | These days, due to the relatively high compatibility our approach is taking an interesting Director title, trying to play it and fix any issues along the way, thus making the process pretty fun. During playback, we often compare the titles and behaviors with the original. | ||
For this year, it would be great to have Total Distortion fully working and Meet MediaBand. The latter will require working with QuickTime playback code. | For this year, it would be great to have Total Distortion fully working and Meet MediaBand. The latter will require working with QuickTime playback code. | ||
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* Size: 350 hours | * Size: 350 hours | ||
Frictional Games has released full sources for their [https://en.wikipedia.org/wiki/Frictional_Games#HPL_Engine HPL2 engine] under GPLv3 license. In 2022 we added HPL1 engine and | Frictional Games has released full sources for their [https://en.wikipedia.org/wiki/Frictional_Games#HPL_Engine HPL2 engine] under GPLv3 license. In 2022 we added HPL1 engine and now we could consider adding HPL2. The size of the task is huge since the engines are 275k and 240k lines of code respectively, but we already have experience from working on Penumbra. | ||
now we could consider adding HPL2. The size of the task is huge since the engines are 275k and 240k lines | |||
The purpose of this project is to port the HPL2 engine to ScummVM, with the goal of supporting ''Amnesia: The Dark Descent'' and ''Amnesia: A Machine for | The purpose of this project is to port the HPL2 engine to ScummVM, with the goal of supporting ''Amnesia: The Dark Descent'' and ''Amnesia: A Machine for Pigs''. | ||
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* Size: 175 hours or 350 hours | * Size: 175 hours or 350 hours | ||
ScummVM currently has a number of engines which are very close to completion. Many of them were parts of previous GSoCs. For them, we need a playthrough and slight | ScummVM currently has a number of engines which are very close to completion. Many of them were parts of previous GSoCs. For them, we need a playthrough and slight bug fixing, or additional portability fixes. | ||
Some of the engines are: | Some of the engines are: | ||
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=== Add support for Edna & Harvey: The Breakout to ScummVM === | === Add support for Edna & Harvey: The Breakout to ScummVM === | ||
* Technical contacts: [[User:Sev|sev]] | * Technical contacts: [[User:Sev|sev]] | ||
* Difficulty level: Medium/Hard | * Difficulty level: Medium/Hard | ||
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* Size: 350 hours | * Size: 350 hours | ||
Our project consists of re-implementations of classic games, and we have listed | Our project consists of re-implementations of classic games, and we have listed a number of potential new game engines that you could work on here on our ideas page. However, you may have a classic 2D Adventure game or Role Playing Game | ||
a number of potential new game engines that you could work on here on our ideas | |||
page. However, you may have a classic 2D Adventure game or Role Playing Game | |||
(RPG) you are interested in yourself that is suitable for ScummVM that you | (RPG) you are interested in yourself that is suitable for ScummVM that you | ||
would like to reverse engineer and re-implement. If so, great! | would like to reverse engineer and re-implement. If so, great! | ||
Adding a completely new game engine is not easy, and you will have to convince | Adding a completely new game engine is not easy, and you will have to convince us that you are aware of the challenges involved, that the game you are interested in is feasible, and that you have the necessary skills. Preferably, you will already have done some preliminary investigation, into for example data file formats, disassembly, etc. | ||
us that you are aware of the challenges involved, that the game you are | |||
interested in is feasible, and that you have the necessary skills. Preferably, | |||
you will already have done some preliminary investigation, into for example | |||
data file formats, disassembly, etc. | |||
Please come talk to us to see if we have a mentor who would be interested in | Please come talk to us to see if we have a mentor who would be interested in working with you on such a game. We'd be happy to help out. | ||
working with you on such a game. We'd be happy to help out. | |||
== Smaller Tasks == | == Smaller Tasks == |
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