2,172
edits
CrystalBen (talk | contribs) |
CrystalBen (talk | contribs) m (better explantion to open Debug Menu options for 1.1.0.0/1.2.0.0 Loader7.exe) |
||
Line 7: | Line 7: | ||
This for Version 1.2.0.0 and 1.1.0.0 | This for Version 1.2.0.0 and 1.1.0.0 | ||
You can also open the Debug Menu if the game was opened with -break and then at the top | You can also open the Debug Menu if the game was opened with -break and then at the top of the window where the Name of the Game is shown right click and the Debug Menu options should be displayed. | ||
*How i find out which version i have? | *How i find out which version i have? | ||
Line 14: | Line 13: | ||
*With which Games is the Debug Menu working? | *With which Games is the Debug Menu working? | ||
It works with any DEV7 Game, Note however that i can have slightly changes due to the Loader7.exe that you have, so first check which version your Loader7.exe is. | |||
===Bitmaps Windows=== | ===Bitmaps Windows=== | ||
With Bitmaps Windows you can view the images that are in their own IMG format, | With Bitmaps Windows you can view the images that are in their own IMG format, | ||
*File name shows the name of the file (IMG image). | *File name shows the name of the file (IMG image). | ||
*idBmp shows the ID of the bitmap | *idBmp shows the ID of the bitmap. | ||
*OBC Name shows the name of the OBC | *OBC Name shows the name of the OBC. | ||
*Size displays a 5 digit number | *Size displays a 5 digit number. | ||
*Info shows the size of the image and also the bpp (usually this is 15A) | *Info shows the size of the image and also the bpp (usually this is 15A). | ||
*attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12) | *attributes shows various "attributes" (RDO, RDWR, RDO+SHD(1), RDO+SHD(4), RDO+SHD(6), RDO+SHD(12). | ||
*Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is | *Time shows the time when the image was called up by the game. The hour comes first, then a colon, then the minute, then a colon again, then the second, and then again a colon where the millisecond is. | ||
and if you open an image by double-clicking or by ticking it, you can display the xy armpit, | and if you open an image by double-clicking or by ticking it, you can display the xy armpit, | ||
and display the rgb numbers, | and display the rgb numbers, | ||
Line 274: | Line 273: | ||
===Event Window=== | ===Event Window=== | ||
* in the first Section of Event you see a VMD: TIMER: or USER: | * in the first Section of Event you see a VMD: TIMER: or USER: | ||
* secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part. | * secound Section of Event you see which File exactly the Game is using .OBC .vmd for the most part. | ||
* and the next thing is unknown for what this is. | * and the next thing is unknown for what this is. |
edits