Difference between revisions of "SCUMM/Bugs"

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Clarified Loom non-bug, and added another one
(Move some fixed items, and sort by game release dates as we did for the enhancements page)
(Clarified Loom non-bug, and added another one)
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'''Non-Bugs'''
'''Non-Bugs'''
* In Maniac Mansion, if you use the telescope right away without using the safe in Edna's room, it will not give you the combination. This is intentional, the code is not generated by the scripts until you try opening the safe.
* In Maniac Mansion, if you use the telescope right away without using the safe in Edna's room, it will not give you the combination. This is intentional, the code is not generated by the scripts until you try opening the safe.
* In LOOM, it is possible to fail to learn some of the optional drafts such as Emptying i.e. you see the correct sequence, but fail to test it, thus the game state flag is never set. If you try to use the correct draft sequence later, Bobbin will say "I don't think I spun that right" instead of doing the action. You can check the status of the drafts using the "drafts" debugger command (K for known, U for used).
* In LOOM, it is possible to fail to learn some of the optional drafts such as Emptying. If you later try to spin the draft, even if you do use the correct notes Bobbin will say "I don't think I spun that right", because it isn't enough to get the notes right. You have to learn the draft properly. You can check the status of the drafts using the "drafts" debugger command (K for known, U for used).
* In LOOM, I've sometimes heard people complain that they can't leave the island because they don't learn the F note when they open the sky. This appears to be a misunderstanding of how the game works. The note isn't granted by any particular scene, you also have to try using the drafts you learn on the island first.
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