Difference between revisions of "SCUMM/Technical Reference/Room resources"

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<tr><td>0x06</td><td>UInt16LE</td><td>Room height in tiles</td></tr>
<tr><td>0x06</td><td>UInt16LE</td><td>Room height in tiles</td></tr>
<tr><td>0x08</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x08</td><td>???</td><td>Unknown (Always 0 on NES)</td></tr>
<tr><td>0x0a</td><td>UInt16LE</td><td>Offset to gfx nametable location (NES)</td></tr>
<tr><td>0x0a</td><td>UInt16LE</td><td>Offset to tileset index, palette and gfx nametable location (NES)</td></tr>
<tr><td>0x0c</td><td>UInt16LE</td><td>Offset to gfx attrtable location (NES)</td></tr>
<tr><td>0x0c</td><td>UInt16LE</td><td>Offset to gfx attrtable location (NES)</td></tr>
<tr><td>0x0e</td><td>UInt16LE</td><td>Offset to mask flag value location</td></tr>
<tr><td>0x0e</td><td>UInt16LE</td><td>Offset to mask flag value location</td></tr>
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