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This is an incomplete list of bugs in the original implementation, indicating if the bug is already fixed (<span style="color:green;">✓</span>) or not fixed (<span style="color:red;">✗</span>) in ScummVM: | This is an incomplete list of bugs in the original implementation, indicating if the bug is already fixed (<span style="color:green;">✓</span>) or not fixed (<span style="color:red;">✗</span>) in ScummVM: | ||
<span style="color:red;">✗</span> Running out of water does not result in game over nor has any other effect despite the manual states that it is not safe to be without water. | |||
<span style="color:green;">✓</span> Moving from an area to another resets the standing/crouching state. This changed from Driller/Dark Side. | <span style="color:green;">✓</span> Moving from an area to another resets the standing/crouching state. This changed from Driller/Dark Side. | ||
<span style="color:green;">✓</span> You can rest in the desert (Amiga/AtariST). To reproduce just press the R key in the first level and you will not have the "Too host to rest" message. | <span style="color:green;">✓</span> You can rest in the desert (Amiga/AtariST). To reproduce just press the R key in the first level and you will not have the "Too host to rest" message. | ||
<span style="color:green;">✓</span> The ILLUSION-E special effect will affect the menu colors even if the game is paused (ZX Spectrum). | |||
==Guides and Walkthroughs== | ==Guides and Walkthroughs== |
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