Difference between revisions of "SCUMM/Game Enhancements"

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(Minor typo and grammar fixes)
(→‎Monkey Island 2: LeChuck's Revenge: a bit more details about Trac#2826)
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| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
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| unknown || same || V2 || || The V2 DOS release can use the Amiga render mode, if selected, in order to avoid the so-called "sunburnt effect" on characters' skin-tones.
| unknown || same || V2 || || The V2 DOS release can use the Amiga render mode, if selected, in order to avoid the so-called "sunburnt effect" on characters' skin tones.
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| 1.3.0 || - || All || || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
| 1.3.0 || - || All || || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
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| 2.0.0 || - || All || || Prevent Purple Tentacle from appearing again and staying in the lab, even though its has been chased out. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.
| 2.0.0 || - || All || || Prevent Purple Tentacle from appearing again and staying in the lab, even though it has been chased out. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.
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| 2.0.0 || - || All || || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
| 2.0.0 || - || All || || Force the power back on, if entering the lab while Dr. Fred has the power turned off to repair the Zom-B-Matic. Otherwise, the power could never return, bringing to an unintended dead-end.
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| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
| 0.11.0 || - || All || || Subtitles can be skipped with the '.' key, like in later games.
|-
|-
| unknown || same || V2 || || The V2 DOS release can use the Amiga render mode, if selected, in order to avoid the so-called "sunburnt effect" on characters' skin-tones.
| unknown || same || V2 || || The V2 DOS release can use the Amiga render mode, if selected, in order to avoid the so-called "sunburnt effect" on characters' skin tones.
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| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
| 2.6.0 || 2.6.0 || FM Towns || Audio-visual || Fix animation glitch that causes the bird in Lima to disappear once you're done using the blue crystal on it.
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| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Original bug || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
| 2.6.0 || 2.6.0 || EGA, Amiga, Atari ST || Original bug || Don't allow Bobbin to simply walk through the locked cell door when clicking just below it. This was fixed in later versions of the game, though not always in the same way. ScummVM imitates the behavior of the VGA talkie version.
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| 2.6.0 || 2.6.0 || EGA, Macintosh, Amiga, Atari ST || Audio-visual || If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions
| 2.6.0 || 2.6.0 || EGA, Macintosh, Amiga, Atari ST || Audio-visual || If you use the Reflection draft on Rusty before examining him for the first time, show a close-up on him wearing Bobbin's cloak. This bug was fixed in later versions.
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| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || Trying to leave the plateau before encountering Rusty's ghost no longer causes the ghost to teleport.
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| 2.6.0 || 2.6.0 || VGA talkie || Audio-visual || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
| 2.6.0 || 2.6.0 || VGA talkie || Audio-visual || Correct the subtitle color (from white to green) on one line in the scene where you first overhear Bishop Mandible.
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| 2.6.0 || 2.6.0 || VGA talkie || Original bug || After you exit the caves you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
| 2.6.0 || 2.6.0 || VGA talkie || Original bug || After you exit the caves, you can go back by clicking on the cave opening, just like in the other versions. (It was still possible to go back, but you had to click on a thin sliver ''below'' the cave opening.)
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| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
| 2.6.0 || 2.6.0 || All except VGA talkie || Audio-visual || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
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| 0.6.0 || 2.7.0 || FM Towns || Audio-visual || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
| 0.6.0 || 2.7.0 || FM Towns || Audio-visual || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
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| 2.5.0 || 2.6.0 || Enhanced || Audio-visual || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppies. For whatever reason, the CD version only kept the latter behavior.
| 2.5.0 || 2.6.0 || Enhanced || Audio-visual || Add the animated cigar smoke present in earlier versions to the Captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppies. For whatever reason, the CD version only kept the latter behavior.
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| 2.5.0 || 2.6.0 || Enhanced || Restored content || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined.
| 2.5.0 || 2.6.0 || Enhanced || Restored content || Only change the description of the Mêlée Island clock tower between visits to the room, like in earlier versions. Not every time the clock is examined.
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| 2.6.0 || 2.6.0 || EGA, VGA || Original bug || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
| 2.6.0 || 2.6.0 || EGA, VGA || Original bug || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
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| 2.6.0 || 2.6.0 || Enhanced || Audio-visual || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
| 2.6.0 || 2.6.0 || Enhanced || Audio-visual || Don't stop the background sound when showing the close-up of Captain Smirk. This imitates the behavior of the Special Edition.
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| 2.7.0 || 2.7.0 || All || Audio-visual || Don't show the Jolly Roger during the Sea Monkey cutscenes, once Guybrush has picked it up from the crow's nest. (This continuity error was only fixed in some versions of the VGA floppy release.)
| 2.7.0 || 2.7.0 || All || Audio-visual || Don't show the Jolly Roger during the Sea Monkey cutscenes, once Guybrush has picked it up from the crow's nest. (This continuity error was only fixed in some versions of the VGA floppy release.)
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| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Audio-visual || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Audio-visual || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
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| 2.7.0 || 2.7.0 || Enhanced (DOS) || Audio-visual || Use approximately the same colors for the "important notice" about the sleeping dogs as in earlier versions. The new colors were hard to read, and probably not changed intentionally. (The sign is still using the some palette indexes as before, but the palette itself is different.) The SEGA version does not have this problem to begin with, and the FM Towns version solves the readability problem by adding an outline to the font. The original Macintosh interpreter also displayed a white background by default.
| 2.7.0 || 2.7.0 || Enhanced (DOS) || Audio-visual || Use approximately the same colors for the "important notice" about the sleeping dogs as in earlier versions. The new colors were hard to read, and probably not changed intentionally. (The sign is still using the same palette indexes as before, but the palette itself is different.) The SEGA version does not have this problem to begin with, and the FM Towns version solves the readability problem by adding an outline to the font. The original Macintosh interpreter also displayed a white background by default.
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| 2.7.0 || 2.7.0 || VGA || Audio-visual || Apply a similar background legibility fix for the Sierra-like "death" screen when Guybrush falls from the cliff on Monkey Island. It appears that the French VGA floppy release is the only version having this issue.
| 2.7.0 || 2.7.0 || VGA || Audio-visual || Apply a similar background legibility fix for the Sierra-like "death" screen when Guybrush falls from the cliff on Monkey Island. It appears that the French VGA floppy release is the only version having this issue.
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| 0.10.0 || 2.7.0 || Talkie || Original bug || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
| 0.10.0 || 2.7.0 || Talkie || Original bug || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
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| 2.1.0 || - || Talkie || || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
| 2.1.0 || - || Talkie || || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.)
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| 2.5.0 || 2.6.0 || All || Original bug || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
| 2.5.0 || 2.6.0 || All || Original bug || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
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