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These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above). | These boot params do not exist by chance or magic: they were put into the game data by the original developers of the games, and were meant for exactly the same purpose we use them for: to help in debugging the game. Of course, they also make a nice cheat system (with some caveats, as I tried to outline above). | ||
Note: In some [[SCUMM]] games, the boot params can produce a room with music and the cursor, but without actual graphics. This was known to happen with the original executables as well. | |||
=== How do I use a boot param? === | === How do I use a boot param? === | ||
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|Param||Description | |Param||Description | ||
|- | |- | ||
|<nowiki>- | |<nowiki>-26143</nowiki>||At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish | ||
|- | |- | ||
|<nowiki>- | |<nowiki>-7873</nowiki>||Start from the Introduction as if normal | ||
|- | |- | ||
|100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole. | |100||In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole. |
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