Difference between revisions of "TODO"

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2,459 bytes removed ,  12:50, 1 December 2006
Move GUI to GUI_TODO
m (AGI was never added...)
(Move GUI to GUI_TODO)
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=== GUI ===
=== GUI ===
* [[GUI TODO#To_Do|GUI TODO]]
* [[GUI TODO#To_Do|GUI TODO]]
* EditableWidget: Make it possible to specify a min/max length for the text
* EditableWidget: Let setEditString filter the string it gets
* EditableWidget: Right now, custom filtering requires the user to subclass; it would be nice if there was simply a "validator hook" or so. Maybe take some inspiration from Java's Swing in this matter.
* Improve EditTextWidget::drawCaret and ListWidget::drawCaret support for alternate fonts (the current code overdraws chars partly, and relies on the fact that our default built-in font has a separation pixel column on the *left* side; most other bitmap fonts have it on the right, though). To this end, we maybe should backup the background before drawing the caret, and restore it when erasing the caret.
* PopUpDialog: Must be able to handle longer lists (by adding scrolling?). The language popup currently doesn't fit in the small version of the GUI.
* Add a new "options" dialog which is used by all frontends: for this, we'd agree on a hotkey used in all engines to invoke that dialog; it would sport settings for the volume, graphics, paths, etc.; it would co-exist with the engines "native" option dialogs. The about dialog would be reachable from here, too, as well as a quit button. Justification: This ensures that all settings are really reachable from all of the engines, which is not the case currently. Problem: It's not fully clear to me how to "best" deal with global vs. local settings here...
* Maybe add the ScummVM logo (+typeface?) to the about dialog
* There is currently no way to unset the SoundFont from the GUI, if any was set. Maybe add a 'clear' button for it? The same holds for other path settings.
* ScrollBarWidget: Add auto-repeat: if user clicks & holds on one of the arrows, then after a brief delay, it should start to contiously scroll.
* AboutDialog: Add a "fade" effect for the top/bottom text lines
* AboutDialog: Maybe prerender all of the text into another surface, and then simply compose that over the screen surface in the right way.
* Add tab-focus support, i.e. make it at least possible to use the "tab" key (and also "shift-tab" to cycle through the edit fields.
* Even nicer would be general "tab cycle" support, allowing tab to cycle the focus for all items where it makes sense (buttons, checkboxes, etc.), to make the GUI fully keyboard controllable
* Launcher: When adding a new game, the list should automatically select & scroll into view the newly added item.


=== Graphics ===
=== Graphics ===

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