Difference between revisions of "TODO"

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1,086 bytes removed ,  13:06, 1 December 2006
Our current Graphics and Launcher subsections were implemented long ago
(Move GUI to GUI_TODO)
(Our current Graphics and Launcher subsections were implemented long ago)
Line 109: Line 109:
=== GUI ===
=== GUI ===
* [[GUI TODO#To_Do|GUI TODO]]
* [[GUI TODO#To_Do|GUI TODO]]
=== Graphics ===
* Add some more fonts/font variants? Maybe a tool like ttf2bdf could be used to convert on (free!) TTF font to both a small and a big font for the GUI, maybe including bold/italic variants
* Use 'complete' fonts, encoding wise. In particular, we should probably pick one encoding (e.g. ISO Latin 1) and standardize on it. Oh yeah, a map from the SCUMM  encoding to that encoding would be useful. That way, we can at least all systems/languages which use that encoding. Of course, kyrillic and asian users, amongst others, wouldn't be helped by this, but there is nothing we can do for them anyway, short of implementing an UTF8 based font rendering engine. (And no, there is no way we are going to do such an absurd thing. Better to implement native GUIs than to write our own OS :-).
* Consider implementing a new internal font format which
** takes up less space in the executable (ascii vs. binary encoding)
** allows for multi-color/anti-aliased fonts
=== Launcher ===
* Add more options to global options dialog
* Add more options to game target options dialog


=== Plugins ===
=== Plugins ===

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