Difference between revisions of "Developer Central"

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170 bytes added ,  17:41, 29 December 2024
Linked the split detection HOWTO
(Added Joining the team subheading)
(Linked the split detection HOWTO)
 
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* When your engine is ready to be playtested and supported, please follow the [[HOWTO-Engine Release|How To Release Engine]] guide
* When your engine is ready to be playtested and supported, please follow the [[HOWTO-Engine Release|How To Release Engine]] guide
* On October 3, 2020, we have our engine plugins API changed please follow [[HOWTO-Convert-Plugins|How to Convert Plugins]] guide if you started your engine development prior to that
* On October 3, 2020, we have our engine plugins API changed please follow [[HOWTO-Convert-Plugins|How to Convert Plugins]] guide if you started your engine development prior to that
* Since June 30, 2024, the detection and engine plugins are split. If you started your engine before this date, please follow the [[HOWTO-Convert-Detection-Split]] guide
* See the [[List of External Projects]] for a list projects and tools that might be candidates for merging into ScummVM in the future. Or It may at least save some duplication of effort if a game you want to add support for has already had work done on it.
* See the [[List of External Projects]] for a list projects and tools that might be candidates for merging into ScummVM in the future. Or It may at least save some duplication of effort if a game you want to add support for has already had work done on it.


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