1,564
edits
(Updated to the current status) |
(→Implementing minigames in qdEngine: clarified) |
||
Line 94: | Line 94: | ||
* [[Comprehend]], finishing support for Transylvania (V2), and adding support for the 16-color Apple IIgs versions | * [[Comprehend]], finishing support for Transylvania (V2), and adding support for the 16-color Apple IIgs versions | ||
=== Implementing | === Implementing minigame interface in qdEngine === | ||
* Technical contacts: [[User:Sev|sev]] | * Technical contacts: [[User:Sev|sev]] | ||
Line 102: | Line 102: | ||
Last year, we successfully ported qdEngine to ScummVM. However, there are a few smaller tasks left: | Last year, we successfully ported qdEngine to ScummVM. However, there are a few smaller tasks left: | ||
* Implementing advanced mini-games | * Implementing interface for advanced mini-games | ||
* Fixing pathfinding | * Fixing pathfinding | ||
* Fixing actor lighting in some circumstances | * Fixing actor lighting in some circumstances | ||
* Adding more features to debugger | * Adding more features to the debugger, written in ImGui | ||
This could be a good introductory task into general engine development for a well-established engine codebase. | This could be a good introductory task into general engine development for a well-established engine codebase. | ||
If you can understand Russian, you may also help with playtesting the rest of the games and perhaps fixing any issues that we discover. | If you can understand Russian, you may also help with playtesting the rest of the games and perhaps fixing any issues that we discover. | ||
=== Porting ADL to ScummVM === | === Porting ADL to ScummVM === |