1,554
edits
(Status update) |
(Status update) |
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== Status == | == Status == | ||
The engine now runs with graphical output, partial input is implemented, | The engine now runs with graphical output, partial input is implemented, there are some minor graphical glitches and unimplemented features. It was played successfully up to 5th screen with no crash. Probably whole game is completable. The code is not endian-safe, JoostP is looking into this as time permits. | ||
== Problematic places == | == Problematic places == | ||
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* int32 *gob_curGobStateVarPtr and all gob_*Ptr variables. They all map directly into data, and have to be fixed. | * int32 *gob_curGobStateVarPtr and all gob_*Ptr variables. They all map directly into data, and have to be fixed. | ||
== Showstoppers == | == Showstoppers/Overall bugs == | ||
* | * Lack of keyboard input doesn't let enter screen code. | ||
* | * Lack of character output. Cutscenes and screen code miss text. | ||
* | * Screen is not wiped out properly between fade in/fade outs | ||
* Fade out leaves yellow background | |||
* Menu cannot be called due to deficient keyboard input | |||
== More on Endianness and Alignment == | == More on Endianness and Alignment == |