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(DONE: "Replace DetectedGame by a 'map'...") |
(File::incRef/decRef removal: DONE) |
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=== Files === | === Files === | ||
* Currently, FilesystemNode's default constructor invokes AbstractFilesystemNode::getRoot. There is no specified way to obtain the "current" directory (and indeed, on some systems, that notion doesn't even make sense). Thing is, currently, the browser uses this as its default starting location, which may not always be optimal. Still, it might be useful to add a AbstractFilesystemNode::getDefaultDir() method or so (on systems w/o a "current directory", it could just call through to getRoot()). | * Currently, FilesystemNode's default constructor invokes AbstractFilesystemNode::getRoot. There is no specified way to obtain the "current" directory (and indeed, on some systems, that notion doesn't even make sense). Thing is, currently, the browser uses this as its default starting location, which may not always be optimal. Still, it might be useful to add a AbstractFilesystemNode::getDefaultDir() method or so (on systems w/o a "current directory", it could just call through to getRoot()). | ||
* Method names in FilesystemNode are inconsistent: Compare getParent, getChild to displayName(), path(), and once again to listDir, isValid, isDirectory (of course this "problem" affects all of ScummVM to a degree). This is a typical clash of the "verb-object, verb-adjective" pattern (getParent, getPath, isValid) vs. the "pure object/adjective" pattern (parent, path, valid). | * Method names in FilesystemNode are inconsistent: Compare getParent, getChild to displayName(), path(), and once again to listDir, isValid, isDirectory (of course this "problem" affects all of ScummVM to a degree). This is a typical clash of the "verb-object, verb-adjective" pattern (getParent, getPath, isValid) vs. the "pure object/adjective" pattern (parent, path, valid). |
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