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''Background:'' | ''Background:'' | ||
We recently added support for many older [[Sierra]] games, by adding the [[AGI]] engine, by assimiliating the Sarien project. Despite the relative age of the code behind this (i.e. Sarien already existed and matured for several years), there are various open tasks: | |||
* Implement AGIPAL, AGI256 and AGI256-2 engine extensions | * Implement AGIPAL, AGI256 and AGI256-2 engine extensions | ||
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* Finish implementation of Apple IIgs sound | * Finish implementation of Apple IIgs sound | ||
* Finish implementation of predictive input | * Finish implementation of predictive input | ||
* Amiga style (colored) menus | * Add Amiga style (colored) menus | ||
* Hercules mode | * Add a Hercules emulation mode | ||
Some of these tasks will require engine knowledge, but the engine itself is tiny and well documented, so it should be | Some of these tasks will require engine knowledge, but the engine itself is tiny and well documented, so it should be possible to learn enough about it in a relatively brief period of time. Additionally [http://www.agidev.com/projects/nagi/ NAGI] and [http://www.dagii.org/ DAGII] could be used as reference. Particularly, NAGI is known to be more compatible with fan made games | ||
=== Add 16bit graphics support to SCUMM engine === | === Add 16bit graphics support to SCUMM engine === |
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