Difference between revisions of "OpenTasks"

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''Background:''
''Background:''


Several tasks in the [[AGI]] engine do not require you to own original [[Sierra]] games. Generally,
We recently added support for many older [[Sierra]] games, by adding the [[AGI]] engine, by assimiliating the Sarien project. Despite the relative age of the code behind this (i.e. Sarien already existed and matured for several years), there are various open tasks:
Sierra games work better than [[AGI/Fan Games|fan made]] ones.


* Implement AGIPAL, AGI256 and AGI256-2 engine extensions
* Implement AGIPAL, AGI256 and AGI256-2 engine extensions
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* Finish implementation of Apple IIgs sound
* Finish implementation of Apple IIgs sound
* Finish implementation of predictive input
* Finish implementation of predictive input
* Amiga style (colored) menus
* Add Amiga style (colored) menus
* Hercules mode
* Add a Hercules emulation mode


Some of these tasks will require engine knowledge, but the engine itself is tiny and well documented, so it should be doable. Additionally NAGI and DAGII could be used as a reference. Particularly, NAGI is known to be more compatible with fan made games
Some of these tasks will require engine knowledge, but the engine itself is tiny and well documented, so it should be possible to learn enough about it in a relatively brief period of time. Additionally [http://www.agidev.com/projects/nagi/ NAGI] and [http://www.dagii.org/ DAGII] could be used as reference. Particularly, NAGI is known to be more compatible with fan made games


=== Add 16bit graphics support to SCUMM engine ===
=== Add 16bit graphics support to SCUMM engine ===
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