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|ENGINENAME.cpp || Contains at least the constructor and destructor of your (primary) Engine subclass, as well as the implementations of the mandatory (i.e. pure virtual) Engine methods. | |ENGINENAME.cpp || Contains at least the constructor and destructor of your (primary) Engine subclass, as well as the implementations of the mandatory (i.e. pure virtual) Engine methods. | ||
|- | |- | ||
| | |plugin.cpp || The implementation of the plugin interface, as described in <code>base/plugins.h</code> (can also be in ENGINENAME.cpp) | ||
|- | |- | ||
| | |detection.cpp || Code related to game detection (usually contained in plugin.cpp or ENGINENAME.cpp, but can be factored out if necessary) | ||
|- | |- | ||
| | |saveload.cpp || Code related to savegames | ||
|- | |- | ||
|debug.cpp, debugger.cpp || (console) debugger | |debug.cpp, debugger.cpp || (console) debugger |
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