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== Status == | == Status == | ||
* FW is completable, OS is not. | * FW is completable, OS is not. | ||
* Cruise for a | * [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine | ||
* | * When playing the PC versions under ScummVM, only the Adlib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources. | ||
== Notes == | == Notes == | ||
Future Wars | [[Future Wars]] used the first version of the engine, called '''Cinematique'''. | ||
For Cruise for a Corpse, the engine | For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinematique Evolution 1'''). | ||
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinematique Evolution 2'''). | |||
== Resources == | == Resources == |
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