Difference between revisions of "User:Buddha^"

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{{User|
{{User|
handle=Buddha^|
handle=Buddha^|
        name=Kari Salminen|
name=Kari Salminen|
memberSince=2007-04-12|
memberSince=2007-04-12 (Retired)|
        workingOn=[[AGI|AGI engine]]|
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines (Retired)|
email=kari dot salminen at gmail dot com
blog=[http://buddhahacks.wordpress.com/ blog]|
email=-
}}
}}


I am a Google Summer of Code 2007 participant working on ScummVM's AGI engine.
= Retired =
[http://code.google.com/soc/scummvm/appinfo.html?csaid=F91A47F5BDEF4F9E (My GSoC 2007 application abstract)]


== ToDo ==
'''I officially retired from ScummVM development on 5th of September, 2018.'''


[[AGI/TODO|AGI engine's TODO]]
This page is here only for archival purposes.
 
== Google Summer of Code 2008 ==
 
I was working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]].
 
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog]
 
Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall it is completable with graphical glitches (See forum [http://forums.scummvm.org/viewtopic.php?t=14362 thread] and Cine-engine's [http://wiki.scummvm.org/index.php/Cine/TODO TODO]).
 
== Google Summer of Code 2007 ==
 
During summer of 2007 I participated in the Google Summer of Code and worked on
ScummVM's AGI engine.
 
* [http://code.google.com/soc/2007/scummvm/appinfo.html?csaid=F91A47F5BDEF4F9E My GSoC 2007 application abstract]
* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]]
 
== Final development ideas for [[AGI|AGI]] ==
 
* Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
* Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
** This isn't present e.g. in Apple IIGS version of Black Cauldron
** Do the scripts only add speed controls if vComputer isn't AppleIIGS?
* Do some ''funky'' stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
** Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
* If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
** This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions
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