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* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Garrister can get stuck in the corridor railings | * Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Garrister can get stuck in the corridor railings | ||
* It's impossible to climb up the stairs with Garrister, because the hitzone returned is wrong. ScummVM crashes with "ObjectMap::getHitZone wrong index 0x1!" | * It's impossible to climb up the stairs with Garrister, because the hitzone returned is wrong. ScummVM crashes with "ObjectMap::getHitZone wrong index 0x1!" | ||
* Conversation options are not shown. Therefore, it's currently impossible to talk to characters when multiple conversation options are available. This is noticeable with Nimdok, where you are able to talk to the guard (no conversation options) but when talking to the prisoner, the expected conversation options are not shown | |||
== ITE ToDos == | == ITE ToDos == |
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