1,507
edits
(Update, grouped the TODOs, changed the status of IHNM) |
(Update) |
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* Conversation options are not shown correctly (wrong colors). Also, if a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead | * Conversation options are not shown correctly (wrong colors). Also, if a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead | ||
* Psychic Profile display. Underlying variables seem to be deciphered. | * Psychic Profile display. Underlying variables seem to be deciphered. | ||
* Actor walking speed is not correct | * Actor walking speed is not correct when exiting from rooms | ||
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner | * After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner | ||
* After the introduction, during the character selection screen, 5 warnings are thrown (Frame List ID = 0 for actor index 0,1,2,3,9). This happens at other places, too | * After the introduction, during the character selection screen, 5 warnings are thrown (Frame List ID = 0 for actor index 0,1,2,3,9). This happens at other places, too | ||
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* The way that verbs are assigned internally is ugly and needs to be cleaned up | * The way that verbs are assigned internally is ugly and needs to be cleaned up | ||
* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings | * Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings | ||
* | * Only numbers 1-4 on the keyboard are working to select a converse option, the rest are only selectable with the mouse | ||
* | * When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen | ||
* Actor::getActorFrameRange keeps throwing wrong frametypes 0x0 and 0x2 for actorId 0x2000 and 0x2001 during character selection | * Actor::getActorFrameRange keeps throwing wrong frametypes 0x0 and 0x2 for actorId 0x2000 and 0x2001 during character selection | ||
edits