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=== Chapter 4: Nimdok === | === Chapter 4: Nimdok === | ||
['''Important'''] It's not possible to use the scalpel with the doctor in the surgery room. This makes it impossible to complete Nimdok's chapter | * ['''Important'''] It's not possible to use the scalpel with the doctor in the surgery room. This makes it impossible to complete Nimdok's chapter | ||
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen | * When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen | ||
* Some in-game animations are not shown in ScummVM (look at the general TODOs section) | * Some in-game animations are not shown in ScummVM (look at the general TODOs section) | ||
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** Move actors and objects list to our code. I've found them but not yet processed. | ** Move actors and objects list to our code. I've found them but not yet processed. | ||
=== Requests === | |||
* We need to find out where following functions are called: | |||
** SF_cycleColors -- all implementation bits sit in palanim.cpp | |||
** sfPlayVoice -- used in ITE CD | |||
* There are currently two versions of ITE that are not uniquely identified: the Wyrmkeep "Win32 CD Version" and the original "DOS/Win32 CD Version". When adding games, the user gets to do the disambiguation, but what happens with the detection when playing the game? | |||
=== BUGS === | |||
* Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong) | |||
* pressing ESC during making fire - breaks anim sequence | |||
=== Interface === | |||
* wrong Option button draw sequence - some dots have inproper color. | |||
* handleConverseUpdate scrolls converse too quickly. | |||
* handleCommandUpdate scrolls inventory too quickly. | |||
=== Original engine bugs === | |||
** Actors are drawn (some pixels above status bar) at Chota's falling. - Original engine draws its too - so it is not our bug | ** Actors are drawn (some pixels above status bar) at Chota's falling. - Original engine draws its too - so it is not our bug | ||
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