Difference between revisions of "SAGA/TODO"

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* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
* Looking at the cages in the zeppelin's engine room can cause ScummVM to crash
* Looking at the cages in the zeppelin's engine room can cause ScummVM to crash
* If you look outside the porthole in the room where the gun is (Gorrister's chapter, exit starting room, go left and enter the right door), the screen will change, showing the ship's engine. However, after the animation is complete, the scene diesn't update properly to show the room again, and it shows the last frame of the engine animation instead. This occurs because of the unimplemented parts of Anim::returnFromCutaway(), in particular the missing restoreScene() function
* If you look outside the porthole in the room where the gun is (Gorrister's chapter, exit starting room, go left and enter the right door), the screen will change, showing the ship's engine. However, after the animation is complete, the scene doesn't update properly to show the room again, and it shows the last frame of the engine animation instead. This occurs because of the unimplemented parts of Anim::returnFromCutaway(), in particular the missing restoreScene() function
* When doing a good deed which raises the spiritual barometer with Gorrister (e.g. when Gorrister is wiping his hands on the tablecloth), the music should change to a more "light" theme. This is not happening in ScummVM
* When doing a good deed which raises the spiritual barometer with Gorrister (e.g. when Gorrister is wiping his hands on the tablecloth), the music should change to a more "light" theme. This is not happening in ScummVM


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=== Chapter 3: Benny ===
=== Chapter 3: Benny ===
* Pathfinding algorithm bugs: When walking with Benny from the forest to the caves, the actor can't find the path properly. Also, when clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly
* Pathfinding algorithm bugs:  
** When walking with Benny from the forest to the caves, the actor can't find the path properly.  
** Also, when clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly


=== Chapter 4: Nimdok ===
=== Chapter 4: Nimdok ===
* ['''Important'''] It's not possible to use the scalpel with the doctor in the surgery room. This makes it impossible to complete Nimdok's chapter
* ['''Important'''] It's not possible to use the scalpel with the doctor in the surgery room. This makes it impossible to complete Nimdok's chapter. Perhaps a bug with the pathfinding algorithm - the doctor seems to be in a "no go" area
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* Some in-game animations are not shown in ScummVM (look at the general TODOs section)
* Some in-game animations are not shown in ScummVM (look at the general TODOs section)
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=== Chapter 5: Ted ===  
=== Chapter 5: Ted ===  
* ['''Important'''] It's not possible to interact with the icon in the chapel (e.g look at it, take it). This makes it impossible to complete Ted's chapter
* ['''Important'''] It's not possible to interact with the icon in the chapel (e.g look at it, take it). This makes it impossible to complete Ted's chapter
* ['''Important'''] When trying to interact with the books in the room of the witch, Ted turns around and moves out of the room. This makes it impossible to complete Ted's chapter. This seems to be related to the (now closed) ITE bug #1328045. Perhaps a walk with the pathfinding algorithm
* ['''Important'''] When trying to interact with the books in the room of the witch, Ted turns around and moves out of the room. This makes it impossible to complete Ted's chapter. Perhaps a bug with the pathfinding algorithm - the books seem to be in a "no go" area
* When a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM just exits, because this case is currently not handled by sfScriptGotoScene yet
* When a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM just exits, because this case is currently not handled by sfScriptGotoScene yet


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