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(Update, Nimdok's path is completable now) |
(Update, a lot of pathfinding bugs have been fixed now) |
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** Chapter 3 (Benny): Not completable, trying to use the video screen in the elder's cave crashes ScummVM | ** Chapter 3 (Benny): Not completable, trying to use the video screen in the elder's cave crashes ScummVM | ||
** Chapter 4 (Nimdok): Completable with full points but has some glitches | ** Chapter 4 (Nimdok): Completable with full points but has some glitches | ||
** Chapter 5 (Ted): | ** Chapter 5 (Ted): Needs more testing | ||
** Chapter 6 (Endgame): Not possible to test yet | ** Chapter 6 (Endgame): Not possible to test yet | ||
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* Actor walking speed is not correct when exiting from rooms | * Actor walking speed is not correct when exiting from rooms | ||
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner | * After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner | ||
* It seems that depth image isn't correct. Different format? | * It seems that depth image isn't correct. Different format? | ||
* Options panel shows up without textures on the buttons and some options are not functioning yet (e.g. the load/save dialogs) | * Options panel shows up without textures on the buttons and some options are not functioning yet (e.g. the load/save dialogs) | ||
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* Only numbers 1-4 on the keyboard are working to select a converse option, the rest are only selectable with the mouse | * Only numbers 1-4 on the keyboard are working to select a converse option, the rest are only selectable with the mouse | ||
* When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen | * When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen | ||
=== Missing functions === | === Missing functions === | ||
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=== Pathfinding bugs === | === Pathfinding bugs === | ||
* Chapter 3 (Benny): When walking with Benny from the forest to the caves, the actor can't find the path properly | * Chapter 3 (Benny): When walking with Benny from the forest to the caves, the actor can't find the path properly | ||
** ''Instructions to reproduce: Use the stairs, fall down and try to follow the path up to the caves'' | ** ''Instructions to reproduce: Use the stairs, fall down and try to follow the path up to the caves'' | ||
* Chapter 3 (Benny): When clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly | * Chapter 3 (Benny): When clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly | ||
** ''Instructions to reproduce: Use the stairs, fall down, go up to the caves and try to enter the middle cave (the one with the blue light)'' | ** ''Instructions to reproduce: Use the stairs, fall down, go up to the caves and try to enter the middle cave (the one with the blue light)'' | ||
=== Chapter 1: Gorrister === | === Chapter 1: Gorrister === | ||
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* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen | * When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen | ||
* When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally) | * When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally) | ||
* When the prisoners take over the prison, the mob of the angry prisoners in the entrance is not shown properly. Only the animated arms of the prisoners are shown | * When the prisoners take over the prison, the mob of the angry prisoners in the entrance is not shown properly. Only the animated arms of the prisoners are shown | ||
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