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(Added info on 2007-06-08's and 2007-06-11's work.) |
(Added info on 2007-06-12's work.) |
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Line 125: | Line 125: | ||
own local copy etc (It had 0x0A (LF) as the line ending, my local source code files had | own local copy etc (It had 0x0A (LF) as the line ending, my local source code files had | ||
0x0D & 0x0A (CR & LF)). Oh, the joys of choice between CR, LF, CR & LF etc :P | 0x0D & 0x0A (CR & LF)). Oh, the joys of choice between CR, LF, CR & LF etc :P | ||
== 2007-06-12 (Tuesday) - Got first patch accepted to the trunk and submitted second patch (WAG file parsing) == | |||
Okay, so today I got my first patch with additional changes by Fingolfin & Sev accepted to the trunk. Yay! | |||
I also submitted [http://sourceforge.net/tracker/index.php?func=detail&aid=1735773&group_id=37116&atid=418822 my second code patch] | |||
that deals with WAG file parsing. Here's its description: | |||
"Here's a patch that makes use of WinAGI's (http://www.winagi.com/) *.wag | |||
file format in AGI games' fallback detection. WAG-files may include | |||
information like game ID, game description, used AGI interpreter version, | |||
game's last edit date etc. This patch makes the AGI fallback detector use | |||
those information, if present." |
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