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(Added Nippon Safes todo's.) |
(Updated todo's.) |
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== General == | == General == | ||
* make a clean implementation of double-buffering, with centralized updateScreen(). This would significantly deviate from the original engine, but may be the only way to effectively implement hardware-based effects (like half-brite). Other versions of the engine will surely benefit from a clean approach, too. | |||
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu). It would be probably needed as part of the new double-buffering implementation. Should be worthy to investigate if it can be made '''before'''. | |||
* make a real Parser: maybe not strictly necessary but sounds cool :) | |||
* merge input loops: make one input routine for menu, one for dialogue and one for _c_endIntro (possibly merge it with menu) | |||
* make a | |||
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known serious issues: | known serious issues: | ||
* dino crashes when he activates robot from mini size [ | * dino crashes when he activates robot from mini size [under investigation] | ||
* dino sometimes crashes | * dino sometimes crashes after reduction at matsushita lab [under investigation] | ||
* dino crashes when opening shopping bag in mitsushita office (not on loadgames) [ | * dino crashes when opening shopping bag in mitsushita office (not on loadgames) [under investigation] | ||
* dough crashes when parachuting from monastery (not on loadgames) [ | * dough crashes when parachuting from monastery (not on loadgames) [under investigation] | ||
other less relevant issues: | other less relevant issues: | ||
* halbfrite spotlight for donna's show is not working: the effect is handled in hardware in the original game, and the current implementation doesn't allow for a clean solution. See General TODO above (double-buffering stuff). | |||
* mouse should be hidden during character dialogues | |||
* mouse should be restored after dialog boxes are closed | |||
* character should walk faster to match the original | |||
glitches: | |||
* honest chan can't be seen properly in amiga demo | * honest chan can't be seen properly in amiga demo | ||
* hiragana code blocks in protection screen should change color when pressed (amiga) | |||
* hiragana code blocks should change color when pressed (amiga) | |||
* make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine] | * make proper balloons with rounded corners for dialogues (amiga) [needs a polygon fill routine] |
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