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(Added looking into AGI related bugs into TODO.) |
(Added thoughts about possibly adding AGIPAL256 support.) |
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* Fix [http://sourceforge.net/tracker/index.php?func=detail&aid=1737343&group_id=37116&atid=418820 bug #1737343] "GOLDRUSH: no intro after trivia" | * Fix [http://sourceforge.net/tracker/index.php?func=detail&aid=1737343&group_id=37116&atid=418820 bug #1737343] "GOLDRUSH: no intro after trivia" | ||
* Also possibly look into other AGI related bugs | * Also possibly look into other AGI related bugs | ||
== Thinking about adding == | |||
* Create new functionality for loading 256 color palettes (Could be aptly named AGIPAL256) | |||
** And possibly hack it also into AGI256-2's AGI.EXE (Would this be useful?) | |||
At the moment AGI256 and AGI256-2 games have a static 256 color palette, so I think this would be a nice addition. | |||
Thinking about a similar way as as AGIPAL, but this time using shake_screen command's values | |||
110+ and using filenames like pal256.110 etc. | |||
== Currently working on (Last updated on 2007-06-21) == | == Currently working on (Last updated on 2007-06-21) == |
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