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(Added done work on 2007-06-21.) |
(Added done work on 2007-06-25.) |
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support would be a nice addition to ScummVM etc. Updated my wiki front page a bit. | support would be a nice addition to ScummVM etc. Updated my wiki front page a bit. | ||
Left for Midsummer festivities during the afternoon. | Left for Midsummer festivities during the afternoon. | ||
== 2007-06-25 (Monday) - Some bug fixing and removing obsolete code == | |||
Cleaned up obsolete console color code from AGI engine. | |||
Almost completely fixed priority screen showing in AGI256 and AGI256-2 mode | |||
(Only the ego's priority showing is still missing). Committed a game specific [http://svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/op_cmd.cpp?r1=27569&r2=27719 workaround] | |||
for [http://sourceforge.net/tracker/index.php?func=detail&aid=1737343&group_id=37116&atid=418820 bug #1737343] | |||
("GOLDRUSH: no intro after trivia"). | |||
Tested game saving and restoring with AGI256 and AGI256-2 games. | |||
I think the code probably is broken at the moment (But it should be | |||
broken only for AGI256 and AGI256-2 games). I tried AGI256-demo, | |||
AGI256-2-demo and Dashiki game's 256 color demo and they | |||
worked with saving and restoring. Although maybe they worked just because | |||
you can only save and restore in them in a single room... I'll look | |||
into this. | |||
As a sidenote, pressing F12 breaks from ScummVM into the Visual C++ | |||
2005 Express Edition's debugger. I didn't know that before :). So now | |||
I know. And the AGI engine in ScummVM uses F12 for switching between | |||
showing the priority screen and the color screen. So it felt very odd | |||
when I tried out the priority screen showing code and pressed F12 | |||
and all of a sudden it just breaked into some SDL_delay -routine. | |||
Weird, really... but not so weird anymore... so it's MSVC's feature, | |||
not a bug in ScummVM :). |
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