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(Added done work on 2007-06-25.) |
(Added done work on 2007-06-26.) |
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Weird, really... but not so weird anymore... so it's MSVC's feature, | Weird, really... but not so weird anymore... so it's MSVC's feature, | ||
not a bug in ScummVM :). | not a bug in ScummVM :). | ||
== 2007-06-26 (Tuesday) - Some bug fixing and AGI256 hack documenting == | |||
Fixed saving & restoring with AGI256 and AGI256-2 games. | |||
Went through the differences of AGI256's AGI.EXE and the Sierra's | |||
original v2.936 AGI.EXE and documented almost all the changes more | |||
thoroughly (Useful for making some public documentation of the hack | |||
later). | |||
Debugged the fanmade AGI game Hobbits, looked at its logic in AGI studio. | |||
Played it with NAGI and tried to play it under Windows 2000's command | |||
prompt and DosBox 0.70 but AGI didn't like them somehow and | |||
gave me a prompt telling that there's not enough memory. With NAGI | |||
I got the whole intro and could also get to the starting room and play. | |||
With ScummVM some sprites and text were missing from the intro and I | |||
could get to the starting room by pressing F10 but the player character | |||
was missing and soon the intro restarted for some reason. There's really | |||
something bugging with this one :-). Didn't really make heads or tails | |||
of the why behind this yet. | |||
Also tried the fanmade AGI game Space Trek (There's a [http://sourceforge.net/tracker/index.php?func=detail&aid=1659209&group_id=37116&atid=418820 bug] | |||
listed for it in the ScummVM's bug tracker) and yes, the bug exists, I confirmed | |||
that, but that's about it. |
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