Difference between revisions of "User:Buddha^/GSoC2007-ProjectDiary"

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Added done work on 2007-06-26.
(Added done work on 2007-06-25.)
(Added done work on 2007-06-26.)
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Weird, really... but not so weird anymore... so it's MSVC's feature,
Weird, really... but not so weird anymore... so it's MSVC's feature,
not a bug in ScummVM :).
not a bug in ScummVM :).
== 2007-06-26 (Tuesday) - Some bug fixing and AGI256 hack documenting ==
Fixed saving & restoring with AGI256 and AGI256-2 games.
Went through the differences of AGI256's AGI.EXE and the Sierra's
original v2.936 AGI.EXE and documented almost all the changes more
thoroughly (Useful for making some public documentation of the hack
later).
Debugged the fanmade AGI game Hobbits, looked at its logic in AGI studio.
Played it with NAGI and tried to play it under Windows 2000's command
prompt and DosBox 0.70 but AGI didn't like them somehow and
gave me a prompt telling that there's not enough memory. With NAGI
I got the whole intro and could also get to the starting room and play.
With ScummVM some sprites and text were missing from the intro and I
could get to the starting room by pressing F10 but the player character
was missing and soon the intro restarted for some reason. There's really
something bugging with this one :-). Didn't really make heads or tails
of the why behind this yet.
Also tried the fanmade AGI game Space Trek (There's a [http://sourceforge.net/tracker/index.php?func=detail&aid=1659209&group_id=37116&atid=418820 bug]
listed for it in the ScummVM's bug tracker) and yes, the bug exists, I confirmed
that, but that's about it.
417

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