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(Added comment about watching a bit of Larry 1's walkthrough on Amiga from Youtube.) |
(Added done stuff on 2007-06-30.) |
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might be some menu usage to see more examples of what the Amiga style menus are like, | might be some menu usage to see more examples of what the Amiga style menus are like, | ||
but at least with a little of jumping around the video, I didn't find any. | but at least with a little of jumping around the video, I didn't find any. | ||
== 2007-06-30 (Saturday) - Relaxation and some looking into Amiga style menus' colors == | |||
During the week I thought I might do some work on ScummVM today mostly didn't. Slept | |||
much, went and had some thai food with a friend and after that we went to the | |||
[http://www.keskiaikaisetmarkkinat.fi/public/default.aspx?culture=en-US&contentlan=2&nodeid=11757 Turku's Medieval Market]. | |||
At the restaurant Teini there was some [http://www.keskiaikaisetmarkkinat.fi/public/default.aspx?contentid=64989&nodeid=13114 folk music] | |||
band playing, lots of delay, drums, a flute, a saxophone etc. Nice. | |||
Drank a few beers and then went home. | |||
At night did some looking into what the Amiga style menus are like. | |||
At a glance it would seem that there are two types of Amiga AGI games | |||
in respect to menu colors. | |||
My current theory on colors in Amiga style menus: | |||
* A positive element (Usually left if there are two elements): | |||
** White text with a green (Unchosen) or a purple (Chosen, Type 1) or a light orange (Chosen, Type 2) background. | |||
** An example: Restart in a Restart/Cancel-dialog. | |||
** The chosen positive element's background color differs, examples: | |||
*** In King's Quest I it's light orange (Type 1) | |||
*** In King's Quest III it's purple (Type 2) | |||
* A negative element (Usually right if there are two elements): | |||
** White text with a red (Unchosen) or cyan (Chosen) background. | |||
** An example: Cancel in a Restart/Cancel-dialog. | |||
Some elements aren't in color. Like the elements in the top dropdown menu. | |||
Or elements in the inventory. They're just white text on a black background. | |||
Maybe we should talk about Amiga style *dialogs* rather than menus to | |||
distinguish them from the top dropdown menu, inventory etc. |
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