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(added Variable upscaler) |
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A backend used for smaller devices with limited functionality. I.e. small screen, no keyboard, low memory, low processor etc. | A backend used for smaller devices with limited functionality. I.e. small screen, no keyboard, low memory, low processor etc. | ||
Targets | === Possible Targets === | ||
* WinCE -- small screen, no keyboard | * WinCE -- small screen, no keyboard | ||
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* GP32 -- small screen, no keyboard, low resources, low memory | * GP32 -- small screen, no keyboard, low resources, low memory | ||
=== Structure === | |||
All above devices will subclass this backend and possibliy override system-specific methods, i.e.: | All above devices will subclass this backend and possibliy override system-specific methods, i.e.: | ||
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* It should add another level of abstraction and should let lowest level functions like input and screen blitting to be overriden. For example, PalmOS and GP32 backends do not use SDL. That shouldn't be really hard, as most functionality is in place and current SDL backend performs blitting only from 2 functions. | * It should add another level of abstraction and should let lowest level functions like input and screen blitting to be overriden. For example, PalmOS and GP32 backends do not use SDL. That shouldn't be really hard, as most functionality is in place and current SDL backend performs blitting only from 2 functions. | ||
* It should be written with extensive use of #ifdefs, so if I, say, don't need a virtual keyboard or downscalers for | * It should be written with extensive use of #ifdefs, so if I, say, don't need a virtual keyboard or downscalers for platform Foo, I don't bloat my code. | ||
=== Common Subsystems === | |||
* Virtual keyboard | * Virtual keyboard |
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