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m (Change small to short in the title.) |
(Added a heading for the theory about the different Amiga AGI palettes and moved text around a bit.) |
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Talked with Raziel_AOne, got original palette data from him. Compared all the palette | Talked with Raziel_AOne, got original palette data from him. Compared all the palette | ||
data I have and | data I have and found that there are only three unique palettes. | ||
Added the different Amiga AGI palettes to ScummVM | |||
and modified palette handling in the AGI engine | |||
so it'll be easier to enable the support for those | |||
palettes later (Now the palette data just is there | |||
but isn't used yet). | |||
=== The three generations of Amiga AGI palettes === | |||
* First generation Amiga AGI palette | * First generation Amiga AGI palette | ||
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*** 2.333 (Manhunter II v3.06 1989-08-17) | *** 2.333 (Manhunter II v3.06 1989-08-17) | ||
*** 2.333 (King's Quest III v2.15 1989-11-15) | *** 2.333 (King's Quest III v2.15 1989-11-15) | ||
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