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(Added info on done work on 2007-07-30.) |
("though" -> "thought". Added clarification on SIERRASTANDARD-file's contents.) |
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Line 883: | Line 883: | ||
It's a 65536 bytes long file containing raw unsigned 8-bit mono PCM-audio data. | It's a 65536 bytes long file containing raw unsigned 8-bit mono PCM-audio data. | ||
Its identical between all the Apple IIGS AGI games I've tested, excluding Space | Its identical between all the Apple IIGS AGI games I've tested, excluding Space | ||
Quest I (It has a couple of different sounds). | Quest I (It has a couple of different sounds). The file contains the sample data | ||
used by the instruments. | |||
As I was going through the Apple IIGS AGI executables in search for the instrument data | As I was going through the Apple IIGS AGI executables in search for the instrument data | ||
I also | I also thought why not look for the palette data as well. Tried out a couple of possibilities | ||
and finally found the palette with the search key (0xBB, 0x0B). As I had looked up from | and finally found the palette with the search key (0xBB, 0x0B). As I had looked up from | ||
Wikipedia that Apple IIGS used a 4096 (12-bit) palette it helped to narrow down the | Wikipedia that Apple IIGS used a 4096 (12-bit) palette it helped to narrow down the |
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